Dr. Georg Valtin
Wissenschaftlicher MitarbeiterTechnische Universität Chemnitz, Philosophische Fakultät
Institut für Medienforschung, Professur Medienpsychologie
-
Telefon:+49 371 531-37694
-
E-Mail:
-
Adresse:Thüringer Weg 11, 09126 Chemnitz
-
Raum:
Sprechzeiten nach Vereinbarung per E-Mail
- Kognitive, emotionale und motivationale Aspekte von audiovisuellen Medien (z. B. Selektion von Medieninhalten, Erfassung emotionaler und kognitiver Zustände)
- Inhaltsanalyse von Medienprodukten (z. B. stereotype Darstellung von Berufsgruppen)
- Methoden Datenerhebung und Datenauswertung inklusive psycho-physiologischen Messungen und Eye-Tracking (z. B. Messung von Wahrnehmungsprozessen)
- Verarbeitung medialer Botschaften (z. B. Glaubwürdigkeits- und Authentizitätsmarker)
Journal-Artikel
- Wesenberg, L., Jansen, S., Krieglstein, F., Meusel, F., Schneider, S., Valtin, G., & Rey, G. D. (2026). The more, the worse? The influence of the seductive detail amount on learning. Instructional Science, 54(1). https://doi.org/10.1007/s11251-026-09781-8
- Gerigk, Y., Freudenberger, F., Hunze, M. S., Valtin, G., Nieding, G., & Ohler, P. (2025). A digital training program fostering media sign literacy in preschool children. An evaluation study. Media Psychology, 29(3), 566–591. https://doi.org/10.1080/15213269.2025.2531418
- Buxbaum, J., Müller, N. H., Ohler, P., Pfeiffer, L., Rosenthal, P., & Valtin, G. (2016). Emotion-sensitive automation of air traffic control. Internationales Verkehrswesen, 68. https://doi.org/10.24053/iv-2016-0108
- Pfeiffer, L., Valtin, G., & Müller, N. H. (2016). The mental organization of air traffic and its implications to an emotion sensitive assistance system. International Journal on Advances in Life Sciences, 8(1&2), 164-174.
- Pietschmann, D., Liebold, B., Valtin, G., & Ohler, P. (2013). Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience. Italian Journal of Game Studies, 2. https://www.gamejournal.it/taking-space-literally-reconceptualizing-the-effects-of-stereoscopic-representation-on-user-experience/#.UWKN6lfGvQo
Buchbeiträge
2017
- Eibl, M., Ohler, P., Valtin, G., & Müller, N. H. (2017). Ethische Herausforderungen in sozioinformatorischen Forschungsprojekten. In M. Burghardt, R. Wimmer, C. Wolff, & C. Womser-Hacker (Hrsg.), Mensch und Computer 2017 - Workshopband. Gesellschaft für Informatik e.V. https://doi.org/10.18420/muc2017-ws07-0423
- Pietschmann, D., Liebold, B., & Valtin, G. (2017). The MMORPG designer’s journey. Casualization and its consequences for social interactions. In R. Kowert & T. Quandt (Hrsg.), New perspectives on the social aspects of digital gaming: Multiplayer 2 (S. 82–97). Routledge. https://doi.org/10.4324/9781315629308-6
- Rosenthal, P., Pfeiffer, L., Müller, N. H., & Valtin, G. (2017). The long way to intuitive visual analysis of air traffic control data. In E. Bendoly & S. Clark (Hrsg.), Visual analytics for management: Translational science and applications in practice (S. 138–148). Routledge.
- Truschzinski, M., Pfeiffer, L., & Valtin, G. (2017). ELSI-Aspekte in Forschungsverbünden. In M. Burghardt, R. Wimmer, C. Wolff, & C. Womser-Hacker (Hrsg.), Mensch und Computer 2017 – Workshopband. Gesellschaft für Informatik e.V.
- Truschzinski, M., Valtin, G., & Müller, N. H. (2017). Investigating the influence of emotion in air traffic controller tasks: Pretest evaluation. In Lecture notes in computer science (S. 220–231). Springer. https://doi.org/10.1007/978-3-319-58472-0_18
2016
- Valtin, G. (2016). Prosoziales Verhalten in virtuellen Welten: Der Einfluss situativer und dispositionaler Faktoren im Vergleich zu realen Hilfesituationen. Südwestdeutscher Verlag für Hochschulschriften.
2015
- Valtin, G., & Ohler, P. (2015). Kriegsinszenierung in modernen Computerspielen am Beispiel der Call of Duty: Modern Warfare-Reihe. In F. Reer, K. Sachs-Hombach, & S. Schahadat (Hrsg.), Krieg und Konflikt in den Medien. Multidisziplinäre Perspektiven auf mediale Kriegsdarstellungen und deren Wirkungen. Halem.
2014
- Valtin, G., Pietschmann, D., & Ohler, P. (2014). Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds. In T. Quandt & S. Kröger (Hrsg.), Multiplayer: The social aspects of digital gaming (S. 49–58). Routledge, Taylor & Francis Group. https://www.routledge.com/Multiplayer-The-Social-Aspects-of-Digital-Gaming/Quandt-Kroger/p/book/9780415828864
2012
- Pietschmann, D., Valtin, G., & Ohler, P. (2012). The effect of authentic input devices on computer game immersion. In J. Fromme & A. Unger (Hrsg.), Computer games and new media cultures (S. 279–292). Springer Netherlands. http://link.springer.com/10.1007/978-94-007-2777-9_18
Konferenzbeiträge
2025
- Forner, L., Valtin, G., & Stein, J.-P. (2025, September 10–12). Parasocial contact with transgender individuals via social media: Cross-sectional and longitudinal effects on prejudice reduction [Paper presentation]. 14th Conference of the Media Psychology Division of the German Psychological Society (DGPs), Duisburg, Germany.
2023
- Forner, L., Valtin, G., & Stein, J.-P. (2023, September 6–8). How observed persona–follower interactions on Instagram shape parasocial relationships: A four-week online experiment [Paper presentation]. 13th Conference of the Media Psychology Division of the German Psychology Society (DGPs), Hildesheim, Germany.
- Valtin, G., Fiolka, J., Forner, L., & Stein, J.-P. (2023, September 6–8). Elaborated choice or heuristic decision? Exploring users’ media selection in the context of video streaming services [Poster presentation]. 13th Conference of the Media Psychology Division of the German Psychology Society (DGPs), Luxembourg.
2021
- Bornemeier, J., Kampel, S., Valtin, G., & Ohler, P. (2021, Mai 27–31). The Lara conundrum. The role of sexualized female video game characters’ competence [Poster presentation]. 71st Annual Conference of the International Communication Association (ICA), Virtual conference.
- Kampel, S., Bornemeier, J., Valtin, G., & Ohler, P. (2021, Mai 27–31). Towards a Twitch toolkit: Developing a framework for systematic analysis of live game streaming platforms [Poster presentation]. 71st Annual Conference of the International Communication Association (ICA), Virtual conference.
2015
- Pietschmann, D., Liebold, B., Ohler, P., & Valtin, G. (2015, August 2–7). Development and evaluation of an easy-to-use stereoscopic ability test to assess the individual ability to process stereoscopic media (R. Shumaker & S. Lackey, Hrsg.) [Conference presentation]. 7th International Conference, VAMR 2015 (HCI International 2015), Los Angeles, USA. https://doi.org/10.1007/978-3-319-21067-4_39
2014
- Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2014). Social Interaction in Massively Multiplayer Online Games: An evolutionary perspective. In F. Schwab, A. Carolus, M. Brill, & C. Hennighausen (Hrsg.), Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. https://doi.org/10.25972/OPUS-9740
2013
- Nebel, S., Pietschmann, D., Liebold, B., Valtin, G., & Ohler, P. (2013, September 4–6). Effects of video game GUIs on the construction of rich spatial situation models and spatial presence [Conference presentation]. 8th Conference of the Media Psychology Division of the German Psychological Society (DGPs), Würzburg, Germany.
- Pietschmann, D., Valtin, G., Liebold, B., & Ohler, P. (2013, September 4–6). Social interaction in massively multiplayer online games: An evolutionary perspective [Conference presentation]. 8th Conference of the Media Psychology Division of the German Psychological Society (DGPs), Würzburg, Germany.
2011
- Pietschmann, D., Valtin, G., & Ohler, P. (2011, August 9–12). Induced prosocial behavior in online role-playing games: The role of avatar attractiveness [Conference presentation]. 7th Conference of the Media Psychology Division of the German Psychological Society (DGPs), Bremen, Germany.
- Valtin, G., & Pietschmann, D. (2011, Juli 21). Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds [Conference presentation]. multi.player: International Conference on the Social Aspects of Digital Gaming, Hohenheim, Germany.
- Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2011, August 10). When situation models fail: The cognitive and emotional processing of “mystery” in TV series and films [Conference presentation]. Story.NET conference, Bremen, Germany.
2009
- Pietschmann, D., & Valtin, G. (2009, März 21). The effect of authentic input devices on computer game immersion [Conference presentation]. Game Cultures Conference, Magdeburg, Germany.
2007
- Pietschmann, D., Valtin, G., & Ohler, P. (2007, Juli 26). Social Presence in Virtual Worlds – Einsatz bei der Entwicklung von Computerspielen [Conference presentation]. Making Games Conference, Munich, Germany.