Springe zum Hauptinhalt
Medienpsychologie
Publikationen

Publikationen

Der folgende Überblick listet die schriftlichen Veröffentlichungen auf, an denen unser Team in den letzten Jahren beteiligt war. Für Informationen zu Konferenzbeiträgen besuchen Sie bitte die Profilseiten der einzelnen Mitarbeitenden.

2024 / accepted for publication

2023

  • Appel, M., Hutmacher, F., Politt, T., & Stein, J.-P. (2023). Swipe right? Using beauty filters in male Tinder profiles reduces women's evaluations of trustworthiness but increases physical attractiveness and dating intention. Computers in Human Behavior. https://doi.org/10.1016/j.chb.2023.107871  
  • Breves, P. L., Paryschew, L., & Stein, J.-P. (2023). Be positive? The interplay of Instagram influencers’ body type and favorable user comments on young women’s perceptions, affective well-being, and exercise intentions. Psychology of Popular Media. https://doi.org/10.1037/ppm0000499
  • Breves, P. L., & Stein, J.-P. (2023). Cognitive load in immersive media settings: The role of spatial presence and cybersickness. Virtual Reality, 27, 1077–1089. https://doi.org/10.1007/s10055-022-00697-5
  • Grundke, A., Stein, J.-P., & Appel, M. (2023). Improving evaluations of advanced robots by depicting them in harmful situations. Computers in Human Behavior, 140, 107565. https://doi.org/10.1016/j.chb.2022.107565
  • Stein, J.-P. (2023). Smile back at me, but only once: Social norms of appropriate nonverbal intensity and reciprocity apply to emoji use. Journal of Nonverbal Behavior, 47, 245–266. https://doi.org/10.1007/s10919-023-00424-x 
  • Stein, J.-P., & Banks, J. (2023). Valenced media effects on robot-related attitudes and mental models: A parasocial contact approach. Human–Machine Communication, 6, 155–182. https://doi.org/10.30658/hmc.6.9  
  • Stein, J.-P., Scheufen, S., & Appel, M. (2023). Recognizing the beauty in diversity: Exposure to body-positive content on social media broadens women’s concept of ideal body weight. Journal of Experimental Psychology: General. https://doi.org/10.1037/xge0001397  

2022

  • Grundke, A., Stein, J.-P., & Appel, M. (2022). Mind-reading machines: Distinct user responses to thought-detecting and emotion-detecting robots. Technology, Mind, and Behavior, 3(1). https://doi.org/10.1037/tmb0000053
  • Stein, J.-P., Breves, P. L., & Anders, N. (2022). Parasocial interactions with real and virtual influencers: The role of perceived similarity and human-likeness. New Media & Society. Advance online publication. https://doi.org/10.1177/14614448221102900
  • Stein, J.-P., Cimander, P., & Appel, M. (2022). Power-posing robots: The influence of a humanoid robot’s posture and size on its perceived dominance, competence, eeriness, and threat. International Journal of Social Robotics, 14, 1413–1422. https://doi.org/10.1007/s12369-022-00878-x
  • Stein, J.-P., Koban, K., Joos, S., & Ohler, P. (2022). Worth the effort? Comparing different YouTube vlog production styles in terms of viewers’ identification, parasocial response, immersion, and enjoyment. Psychology of Aesthetics, Creativity, and the Arts, 16(3), 426–436. https://doi.org/10.1037/aca0000374
  • Stein, J.-P., Liebers, N., & Faiss, M. (2022). Feeling better…but also less lonely? An experimental investigation of how parasocial and social relationships affect people’s well-being. Mass Communication & Society. Advance online publication. https://doi.org/10.1080/15205436.2022.2127369 
  • Weber, S., Messingschlager, T., & Stein, J.-P. (2022). This is an Insta-vention! Exploring cognitive countermeasures to reduce negative consequences of social comparisons on Instagram. Media Psychology, 25(3), 411–440. https://doi.org/10.1080/15213269.2021.1968440

2021

  • Koban, K., Biehl, J., Bornemeier, J., & Ohler, P. (2021). Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness. Behaviour & Information Technology, 1–18. https://doi.org/10.1080/0144929X.2021.1946154
  • Mara, M., Stein, J.-P., Latoschik, M. E., Lugrin, B., Schreiner, C., Hostettler, R., & Appel, M.  (2021). User responses to a humanoid robot observed in real life, virtual reality, 3D, and 2D. Frontiers in Psychology, 12. https://doi.org/10.3389/fpsyg.2021.633178
  • Stein, J.-P. (2021). Conjuring up the departed in virtual reality: The good, the bad, and the potentially ugly. Psychology of Popular Media, 10(4), 505–510. https://doi.org/10.1037/ppm0000315 
  • Stein, J.-P., & Appel, M. (2021). How to deal with researcher harassment in the social sciences. Nature Human Behavior, 5, 178–180. https://doi.org/10.1038/s41562-020-01011-6
  • Stein, J.-P., Krause, E., & Ohler, P. (2021). Every (Insta-)gram counts? Applying cultivation theory to explore the effects of Instagram on young users' body image. Psychology of Popular Media, 10(1), 87–97. https://doi.org/10.1037/ppm0000268
  • Stein, J.-P., & Yeo, J. (2021). Investigating meal-concurrent media use: Social and dispositional predictors, intercultural differences, and the novel media phenomenon of “mukbang” eating broadcasts. Human Behavior and Emerging Technologies, 3(5), 956–968. https://doi.org/10.1002/hbe2.306

2020

  • Stein, J.-P., Appel, M., Jost, A., & Ohler, P. (2020). Matter over mind? How the acceptance of digital entities depends on their appearance, mental prowess, and the interaction between both. International Journal of Human-Computer Studies, 142, 64–73. https://doi.org/10.1016/j.ijhcs.2020.102463
  • Liebold, B., Bowman, N. D., & Pietschmann, D. (2020). Natural in the eyes of the (be)holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers. Psychology of Popular Media, 9(2), 255–265. https://doi.org/10.1037/ppm0000215

2019

  • Appel, M., Krisch, N., Stein, J.-P., & Weber, S. (2019). Smartphone zombies! Pedestrians’ distracted walking as a function of their fear of missing out. Journal of Environmental Psychology, 63, 130–133. https://doi.org/10.1016/j.jenvp.2019.04.003
  • Banks, J., Bowman, N. D., Lin, J. H. T., Pietschmann, D., & Wasserman, J. (2019). The common player-avatar interaction scale (cPAX): Expansion and cross-language validation. International Journal of Human-Computer Studies, 129, 64–73. https://doi.org/10.1016/j.ijhcs.2019.03.003
  • Koban, K., Breuer, J., Rieger, D., Mohseni, M. R., Noack, S., Bente, G., & Ohler, P. (2019). Playing for the thrill and skill. Quiz games as means for mood and competence repair. Media Psychology, 22, 743–768. https://doi.org/10.1080/15213269.2018.1515637
  • Stein, J.-P., Liebold, B., & Ohler, P. (2019). Stay back, clever thing! Linking situational control and human uniqueness concerns to the aversion against autonomous technology. Computers in Human Behavior, 95, 73–82. https://doi.org/10.1016/j.chb.2019.01.021

2018

  • Koban, K. & Krüger, S. (2018). Out of sight, (not yet) out of mind. The impact of tie strength on direct interaction and social surveillance among geographically close and long-distance Facebook friends. Communication Research Reports, 35, 74–84. https://doi.org/10.1080/08824096.2017.1383235
  • Koban, K., Stein, J.-P., Eckhardt, V., & Ohler, P. (2018). Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions. Computers in Human Behavior, 79, 9–18. https://doi.org/10.1016/j.chb.2017.10.015
  • Stein, J.-P., Lu, X., & Ohler, P. (2018). Mutual perceptions of Chinese and German students at a German university: Stereotypes, media influence, and evidence for a negative contact hypothesis. Compare, 49(6), 943–963. https://doi.org/10.1080/03057925.2018.1477579
  • Stein, J.-P., & Ohler, P. (2018). Saving face in front of the computer? Culture and attributions of human likeness influence users’ experience of automatic facial emotion recognition. Frontiers in Digital Humanities, 7, 18. https://doi.org/10.3389/fdigh.2018.00018
  • Stein, J.-P., & Ohler, P. (2018). Uncanny... but convincing? Inconsistency between a virtual agent's facial proportions and vocal realism reduces its credibility and attractiveness, but not its persuasive success. Interacting with Computers, 30(6), 480–491. https://doi.org/10.1093/iwc/iwy023

2017

  • Bowman, N. D., Pietschmann, D., & Liebold, B. (2017). The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games. Journal of Gaming & Virtual Worlds, 9, 71–85. https://doi.org/10.1386/jgvw.9.1.71_1
  • Diergarten, A. K., Möckel, T., Nieding, G. & Ohler, P. (2017). The impact of media literacy on children's learning with films and hypermedia. Applied Developmental Psychology, 48, 33–41. https://doi.org/10.1016/j.appdev.2016.11.007
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2017). Continuous Measurement of Breaks in Presence: Psychophysiology and Orienting Responses. Media Psychology, 20, 477–501. https://doi.org/10.1080/15213269.2016.1206829
  • Nieding, G., Ohler, P., Diergarten, A. K., Möckel, T., Rey, G. D., & Schneider, W. (2017). The development of media sign literacy – a longitudinal study with 4-year-old children. Media Psychology, 20, 401–427. https://doi.org/10.1080/15213269.2016.1202773
  • Stein, J.-P. & Ohler, P. (2017). Venturing into the uncanny valley of mind – The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting. Cognition, 160, 43–50. https://doi.org/10.1016/j.cognition.2016.12.010

2023

  • Appel, M., Hutmacher, F., Mengelkamp, C., Stein, J.-P., & Weber, S. (2023). Digital ist besser?! Psychologie der Online- und Mobilkommunikation. Springer.

bis 2022

  • Nebel, S., Pietschmann, D., Schneider, S., Koban, K., Beege, M., Skulmowski, A., Ohler, P., & Rey, G. D.  (2019). Proceedings of the 11th Conference of the Media Psychology Division 2019. Universitätsverlag Chemnitz.
  • Breuer J., Pietschmann, D., Liebold, B., & Lange, B. P. (2018). Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Routledge.

2023

  • Stein, J.-P., & Lugrin, B. (2023). Virtuelle Realität und sozial interaktive Agenten. In M. Appel, F. Hutmacher, C. Mengelkamp, J.-P. Stein, & S. Weber (Eds.), Digital ist besser?! Psychologie der Online- und Mobilkommunikation (pp. 261–279). Springer.
  • Stein, J.-P., Messingschlager, T., & Hutmacher, F. (2023). Künstliche Intelligenz. In M. Appel, F. Hutmacher, C. Mengelkamp, J.-P. Stein, & S. Weber (Eds.), Digital ist besser?! Psychologie der Online- und Mobilkommunikation (pp. 247–260). Springer.
  • Stein, J.-P., Weber, S., Hutmacher, F., & Appel, M. (2023). Social Media und Wohlbefinden. In M. Appel, F. Hutmacher, C. Mengelkamp, J.-P. Stein, & S. Weber (Eds.), Digital ist besser?! Psychologie der Online- und Mobilkommunikation (pp. 95–110). Springer.
  • Weber, S., & Stein, J.-P. (2023). Gender, Diversität und digitale Kommunikation. In M. Appel, F. Hutmacher, C. Mengelkamp, J.-P. Stein, & S. Weber (Eds.), Digital ist besser?! Psychologie der Online- und Mobilkommunikation (pp. 77–93). Springer

vor 2022

  • Gawin, W., Fries, U., Zwingmann, K., Gaudel, J., Stein, J.-P., Koban, K., & Kühnlein, K. (2018). Blickstrategien von Badmintonspielerinnen und -spielern der nationalen Spitze unter Belastung. In Bundesministerium für Sportwissenschaft (ed.), BISp-Jahrbuch Forschungsförderung 2016/17 (pp. 285–289). Hellenthal: Sportverlag Strauß.
  • Gawin, W., Fries, U., Zwingmann, K., Gaudel, J., Müller, N. H., & Liebold, B. (2018). Untersuchung der Blickbewegungsstrategien von Badmintonspielerinnen und -spielern der nationalen Spitze. In Bundesministerium für Sportwissenschaft (ed.), BISp-Jahrbuch Forschungsförderung 2016/17 (pp. 111–118). Hellenthal: Sportverlag Strauß.
  • Koban, K. (2018). Natural born virtual killers. Towards an integrated model on the appeal of violent video games. In Breuer, J., Pietschmann, D., Liebold, B., & Lange, B.P. (Eds.), Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers (pp. 221–232). New York, NY: Routledge.
  • Lange, B. P., Breuer, J., Liebold, B., & Pietschmann, D. (2018). Why an evolutionary psychological approach to digital games? In Breuer, J., Pietschmann, D., Liebold, B., & Lange, B.P. (Eds.), Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers (pp. 1–15). New York, NY: Routledge.
  • Liebold, B., Koban, K., & Ohler, P. (2018). Evolution of play: Playing video games between biological imperatives and a pretend-mode of thinking. In Breuer, J., Pietschmann, D., Liebold, B., & Lange, B.P. (Eds.), Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers (pp. 17–31). New York, NY: Routledge.
  • Nieding, G., & Ohler, P. (2018). Medien und Entwicklung. In W. Schneider, & U. Lindenberger (Eds.), Entwicklungspsychologie (pp. 729–743). Weinheim: Beltz.
  • Stein, J.-P., Sehic, S., & Appel, M. (2019). Machtvolle Bilder und Bildmanipulationen. In M. Appel (Ed.), Die Psychologie des Postfaktischen (pp. 177–187). Springer.