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Medienpsychologie
Publikationen

Publikationen

  • Monographien

  • Nieding, G., Ohler, P., & Rey, G.D. (2015). Lernen mit Medien. UTB-Lehrbuch-Reihe Pädagogische Psychologie. Paderborn: Schöningh.
  • Pietschmann, D. (2015). Spatial Mapping in virtuellen Umgebungen. Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung. Wiesbaden: Springer.
  • Pietschmann, D. (2009). Das Erleben virtueller Welten. Involvierung, Immersion und Engagement in Computerspielen. Boizenburg: VWH.
  • Ohler, P. (2001). Spiel, Evolution, Kognition. Von den Ursprüngen des Spiels bis zu den Computerspielen. Bad Heilbrunn: Julius Klinkhardt Verlag.
  • Ohler, P. (1994). Kognitive Filmpsychologie. Verarbeitung und mentale Repräsentation narrativer Filme. Münster: MAkS-Publikationen.

2018

  • Koban, K., Stein, J.-P., Eckhardt, V., & Ohler, P. (2018). Quid pro quo in Web 2.0. Connecting personality traits and Facebook usage intensity to uncivil commenting intentions in public online discussions. Computers in Human Behavior, 79, 9–18. doi:10.1016/j.chb.2017.10.015
  • Koban, K. & Krüger, S. (2018). Out of sight, (not yet) out of mind. The impact of tie strength on direct interaction and social surveillance among geographically close and long-distance Facebook friends. Communication Research Reports, 35, 74–84. doi:10.1080/08824096.2017.1383235
  • 2017

  • Stein, J.-P. & Ohler, P. (2017). Venturing into the uncanny valley of mind – The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting. Cognition, 160, 43–50. doi:10.1016/j.cognition.2016.12.010
  • Nieding, G., Ohler, P., Diergarten, A. K., Möckel, T., Rey, G. D., & Schneider, W. (2017). The development of media sign literacy – a longitudinal study with 4-year-old children. Media Psychology, 20, 401–427. doi:10.1080/15213269.2016.1202773
  • Bowman, N. D., Pietschmann, D., & Liebold, B. (2017). The golden (hands) rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games. Journal of Gaming & Virtual Worlds, 9, 71–85. doi:10.1386/jgvw.9.1.71_1
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2017). Continuous Measurement of Breaks in Presence: Psychophysiology and Orienting Responses. Media Psychology, 20, 477–501. doi:10.1080/15213269.2016.1206829
  • Diergarten, A. K., Möckel, T., Nieding, G. & Ohler, P. (2017). The impact of media literacy on children's learning with films and hypermedia. Applied Developmental Psychology, 48, 33–41. doi:10.1016/j.appdev.2016.11.007
  • 2016

  • Koban, K. & Ohler, P. (2016). Ladies, know yourselves! Gentlemen, fool yourselves! Evolved self-promotion traits as predictors for promiscuous sexual behavior in both sexes. Personality and Individual Differences, 92, 11–15. doi:10.1016/j.paid.2015.11.056
  • Pfeiffer, L., Valtin, G., Müller, N.H. & Rosenthal, P. (2016) The Mental Organization of Air Traffic and its Implications to an Emotion Sensitive Assistance System. International Journal on Advances in Life Sciences, 8, 164–174,  ISSN: 1942-2660
  • 2015

  • Eibl, M., Ohler, P., & Pietschmann, D. (Eds.) (2015). Special Issue on Interdisciplinary Approaches to Social Technologies. i-com, 14, 105–168. doi:10.1515/icom-2015-0035
  • Liebold, B., Richter, R., Teichmann, M., Hamker, F. H., & Ohler, P. (2015). Human capacities for emotion recognition and their implications for computer vision. i-com Journal of Interactive Media, 14, 126–137. doi:10.1515/icom-2015-0032
  • Wuttke, M., Belentschikow, V., & Müller, N.H. (2015). Storytelling as a Means to Transfer Knowledge via Narration – A Scenario for a Narrating Pedagogical Agent. i-com Journal of Interactive Media, 14, 155–160. doi:10.1515/icom-2015-0034
  • 2014

  • Pietschmann, D., Völkel, S., & Ohler, P. (2014). Limitations for Transmedia Storytelling for Children. In: International Journal of Communication, 8, 2259–2282. ISSN: 1932–8036/20140005
  • 2013

  • Pietschmann, D., Liebold, B., Valtin, G. & Ohler, P. (2013). Taking space literally: Reconceptualizing the effects of stereoscopic representation on User ExperienceItalian Journal of Game Studies, 2.
  • Rosenthal, P., Pfeiffer, L., Müller, N.H., & Ohler, P. (2013). VisRuption: Intuitive and Efficient Visualization of Temporal Airline Disruption Data. Computer Graphics Forum, 32, 81–90. doi:10.1111/cgf.12095
  • 2012

  • Munk, C., Diergarten, K., Rey, G. D., Nieding, G., Schneider, W., & Ohler, P. (2012). Cognitive processing of film cuts among 4- to 8-year-old children – an eye tracker experiment. European Psychologist, 17, 257–265. doi:10.1027/1016-9040/a000098
  • Munk, C., Diergarten, K., Nieding, G., Ohler, P., & Schneider, W. (2012). Die kognitive Entwicklung des Verständnisses filmischer Montagetechniken bei Kindern als ein Kernbereich der Medienkompetenz. Zeitschrift für Entwicklungspsychologie und Pädagogische Psychologie, 44, 81–91. doi:10.1026/0049-8637/a000063
  • 2007

  • Pentzold, C., Seidenglanz, S., Fraas, C., & Ohler, P. (2007). Wikis. Bestandsaufnahme eines Forschungsfeldes und Skizzierung eines integrativen Analyserahmens. Medien und Kommunikationswissenschaft, 55, 61–79. doi:10.5771/1615-634x-2007-1-61
  • 2006

  • Nieding, G., Ohler, P., Bodeck, S., & Werchan, A. (2006). Werbung im Fernsehen: Experimentelle Methoden zur Erfassung der Verstehensleistung von Kindern. Zeitschrift für Medienpsychologie, 18, 94-105. doi:10.1026/1617-6383.18.3.94
  • 2005

  • Ohler, P. & Nieding, N. (2005). Sexual selection, evolution of play and entertainment. Journal of Cultural and Evolutionary Psychology (Special issue on Media and Entertainment), 3, 141-157. doi:10.1556/JCEP.3.2005.2.3
  • Papendick, S. & Ohler, P. (2005). Welt am Draht: World of Warcraft demonstriert das Entwicklungspotential für Multiplayer-Onlinerollenspiele. Zeitschrift für Medienpsychologie, 17, 118-120. doi: 10.1026/1617-6383.17.3.118
  • 2000 und früher

  • Ohler, P., & Nieding, G. (2000). Kognitive Modellierung der Textverarbeitung und der Informationssuche im World Wide Web. In B. Batinic, Internet für Psychologen (2. Ausg., S. 219-240). Göttingen: Hogrefe.
  • Nieding, G., & Ohler, P. (1999). Der Einfluß von Protagonisten-Zielstrukturen auf räumliche mentale Modelle beim narrativen Textverstehen von Kindern. Sprache und Kognition, S. 146-158.
  • Wulff, H. J., Kaczmarek, L., & Ohler, P. (1995). Fortnum & Mason im Kino: Derek Jarmans Film Wittgenstein. Wittgenstein Studien, 2(1). Wien, New York: Springer.
  • Ohler, P. (1994). Zur kognitiven Modellierung von Aspekten des Spannungserlebens bei der Filmrezeption. Montage/AV. Zeitschrift für Theorie & Geschichte audiovisueller Kommunikation, S. 133-141.
  • Ohler, P. (1994). Zur psychischen Validität filmsyntaktischer Strukturen. Medienpsychologie, S. 35-53.
  • Boemak, N., & Ohler, P. (1986). Zum Einfluß des Bildes auf die Rekognition verbalsprachlicher Nachrichtentexte. Zeitschrift für experimentelle und angewandte Psychologie, S. 530-541.
  • 2017

  • Pietschmann, D., Valtin, G. & Liebold, B. (2017). What is still social about MMOs? Casualization and its consequences for social interactions. In Kowert, R. & Quandt, T. (eds.). New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2 (pp. 82–96). London: Routledge.
  • Breuer, J., Elson, M., Pietschmann, D., & Liebold, B. (2017). Spectator Mode: Forschungsethische Fragen bei der Beobachtung von Computerspielern. In Vogelgesang, J., Matthes, J., Schieb, C. & Quandt, T. (eds.). Beobachtungsverfahren in der Kommunikationswissenschaft. Köln: Halem Verlag.
  • Rosenthal, P., Pfeiffer, L., Müller, N.H. & Valtin, G. (2017) The Long Way to Intuitive Visual Analysis of Air Traffic Control Data. In Bendoly, E. & Clark, S. (eds.) Visual Analytics for Management: Translational Science and Applications in Practice (pp. 138–148). Routledge, ISBN: 9781317278375
  • 2016

  • Koban, K. & Ohler, P. (2016). Dispositionale Tendenzen als evolvierte psychologische Mechanismen für SelbstdarstellungsverhaltenIn Hennighausen, C., Lange, B. P., & Schwab, F. (eds.), Evolution des Sozialen (pp. 102–117). Lengerich: Pabst.
  • Spitzhirn. M., Kronfeld, T., Müller, N.H., Truschzinski, M., Brunnett, G., Hamker, F., Dinkelbach, H.Ü., Ohler, P., Protzel, P., Rosenthal, P., & Bullinger-Hoffmann, A.C. (2016). The Smart Virtual Worker – Digitales Menschmodell für die Simulation industrieller Arbeitsvorgänge. In: A.C. Bullinger-Hoffmann & J. Mühlstedt (eds.), Homo Sapiens Digitalis – Virtuelle Ergonomie und digitale Menschmodelle (pp. 385–395). Wiesbaden: Springer.
  • 2015

  • Valtin, G. & Ohler, P. (2015). Kriegsinszenierung in modernen Computerspielen am Beispiel der Call of Duty: Modern Warfare-Reihe. In: F. Reer, K. Sachs-Hombach, & S. Schahadat (eds.), Krieg und Konflikt in den Medien. Multidisziplinäre Perspektiven auf mdiale Kriegsdarstellungen und deren Wirkungen (pp. 327–349). Köln: Halem. 
  • Mohseni, R., Liebold, B., & Pietschmann, D. (2015). Extensive Modding for Game Research. In: P. Lankoski & S. Björk (eds). Game Research Methods: An Overview (pp. 323–340). Pittsburgh, PA: ETC press.
  • 2014

  • Ohler, P. & Nieding, G. (2014). Medienkompetenz. In: A. Lohaus & M. Glüer (eds.), Entwicklungsförderung im Kindesalter. Grundlagen, Diagnostik und Intervention (pp. 239–259), Hogrefe: Göttingen.
  • Diergarten, A. K., Nieding, G. & Ohler, P. (2014). Beeinflussung von Kindern und Jugendlichen durch Werbung in den neuen Medien. In T. Porsch & S. Pieschl (eds.), Neue Medien und deren Schatten: Mediennutzung, Medienwirkung und Medienkompetenz (pp. 103–132), Hogrefe: Göttingen.
  • Valtin, G. & Pietschmann, D., Liebold, B., Ohler, P. (2014). Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds. In T. Quandt & S. Kröger (eds.), Multiplayer: Social aspects of digital gaming (pp. 49–57)Routledge: Abingdon.
  • 2013

  • Ohler, P. & Nieding ,G. (2013). Entwicklung des Filmverstehens. In A. Wirtz (eds.) Dorsch Wörterbuch der Psychologie. 16. Auflage. Bern: Huber.
  • Völkel, S. & Ohler, P. (2013). Understanding Pictures in Early Childhood. Sachs-Hombach, K. & Schirra, J. (eds.)
    Origins of Pictures. Anthropological Discourses in Image Science. Köln: Halem.
  • 2012

  • Pietschmann, D & Valtin, G., & Ohler, P. (2012). The effect of authentic input devices on computer game immersion. In: Handbook Computer Games  and New Media Cultures. Springer. DOI10.1007/978-94-007-2777-9_18
  • Nieding, G., & Ohler, P. (2012). Medien und Entwicklung. In W. Schneider, & U. Lindenberger: Entwicklungspsychologie (pp. 705-719). Weinheim: Beltz.
  • 2011

  • Ohler, P., & Nieding, G. (2011). Medienpsychologie. In A. Schütz, H. Selg, M. Brand, & S. Lautenbacher, Psychologie. Eine Einführung in ihre Grundlagen und Anwendungsfelder (S. 467-485). Stuttgart: Kohlhammer.
  • 2010

  • Nieding, G. & Ohler, P. (2010). Entwicklungspsychologie. In Vollbrecht & Wegener (Hrsg.), Handbuch der Mediensozialisation (S. 38-48). Wiesbaden: VS Verlag.
  • 2008

  • Nieding, G., & Ohler, P. (2008). Mediennutzung und Medienwirkung bei Kindern und Jugendlichen. In B. Batinic, & M. Appel, Medienpsychologie (S. 379-402). Berlin: Springer-Lehrbuch.
  • Ohler, P. (2008). Playing. In W. Donsbach, the International Encyclopedia of Communication. Oxford, UK & Malden, MA: Wiley-Blackwell.
  • 2007

  • Nieding, G., & Ohler, P. (2007). Medieneinflüsse auf Kinder und Jugendliche. In M. Hasselhorn, & W. Schneider, andbuch der Psychologie, Bd. Entwicklungspsychologie. Göttingen: Hogrefe.
  • 2006

  • Nieding, G., & Ohler, P. (2006). An evolutionary perspective on entertainment. In J. Bryant, & P. Vorderer, Psychology of Entertainment (S. 423-433). Hillsdale, NJ: Lawrence Erlbaum.
  • Nieding, G., & Ohler, P. (2006). Why Play? An Evolutionary Perspective. In J. Bryant, & P. Vorderer, Playing Computer Games: Motives, Responses, and Consequences (S. 101-113). Hillsdale, NJ: Lawrence Erlbaum.
  • 2005

  • Nieding, G., & Ohler, P. (2005). Medienpsychologie. In A. Schütz, H. Selg, & S. Lautenbacher, Einführung in die Psychologie (S. 453-472). Stuttgart: Kohlhammer.
  • 2004

  • Ohler, P., & Nieding, G. (2004). Die Entwicklung des Verstehens und der Verwendung von externen Repräsentationen in der Kindheit am Beispiel von Stand- und Laufbildern. In K. Sachs-Hombach, Bildwissenschaft zwischen Reflexion und Anwendung (S. 317-330). Köln: Von Halem Verlag.
  • Nieding, G., & Ohler, P. (2004). Laborexperimentelle Methoden. In R. Mangold, P. Vorderer, & G. Bente, Lehrbuch der Medienpsychologie (S. 355-376). Göttingen: Hogrefe.
  • 2003

  • Ohler, P., & Strohmeier, G. (2003). Konzeptionen von Lebenswelt in Star-Trek. Politikwissenschaftliche und psychologische Analysen. In N. Rogotzki, T. Richter, H. Brandt, & et al., Faszinierend! Star Trek und die Wissenschaften (S. 177-201). Kiel: Ludwig.
  • 2002

  • Nieding, G., & Ohler, P. (2002). Effekte unterschiedlicher Rahmung und medialer Präsentation von False-Belief-Aufgaben. In M. Baumann, A. Keinath, & J. F. Krems, Experimentelle Psychologie (S. 171). Regensburg: Roderer Verlag.
  • Ohler, P., Nieding, G., & Töpper, J. (2002). Die Repräsentation von Protagonistenemotionen bei der Enkodierung narrativer Filme. In M. Baumann, A. Keinath, & J. F. Krems, Experimentelle Psychologie (S. 70). Regensburg: Roderer Verlag.
  • Ohler, P., & Nieding, G. (2002). Kognitive Filmpsychologie zwischen 1990 und 2000. In J. Sellmer, & H.-J. Wulff, Film und Psychologie – nach der kognitiven Phase? (S. 9-40). Marburg: Schüren.
  • Ohler, P., & Nieding, G. (2001/02). Laborexperimentelle Methoden der Medienpsychologie. In G. Bente, R. Mangold, & P. Vorderer, Lehrbuch der Medienpsychologie (S. Kap. 17). Göttingen: Hogrefe.
  • 2001

  • Ohler, P., & Nieding, G. (2001). Antizipation und Spieltätigkeit bei der Rezeption narrativer Filme. In J. Frieß, B. Hartmann, & E. Müller, Zwischen Leinwand und Zuschauer. Audiovisuelle Medien als Erlebnispotenziale. Festschrift für Peter Wuss zum 60. Geburtstag.
  • Ohler, P., & Nieding, G. (2001). Kognitive Filmpsychologie zwischen 1990 und 2000. In H.-J. Wullf, Film und Psychologie. Marburg: Schüren.
  • Ohler, P., & Strohmeier, G. (2001). Konzeptionen von Lebenswelt in Star-Trek. Politikwissenschaftliche und psychologische Analysen. In N. e. Rogotzki, Faszinierend! Star Trek und die Wissenschaften. Kiel: Ludwig.
  • 2000 und früher

  • Mogel, H., Ohler, P., & Urban, C. (2000). Psychologie und Informatik - Wie können diese beiden Disziplinen voneinander profitieren? In R. Rimane, Gedanken zur Zeit. Festschrift anläßlich des 60. Geburtstages von Prof. Dr. Bernd Schmidt (S. 159-188). Ghent: SCS-Europe BVBA.
  • Ohler, P., & Nieding, G. (2000). Was läßt sich beim Computerspielen lernen? Kognitions- und spielpsychologische Überlegungen. In R. Kammerl, Computergestütztes Lernen (S. 188-215). München: Oldenbourg Verlag.
  • Nieding, G., Ohler, P., & Schießl, M. (1998). Die Rolle von domänenspezifischem Wissen bei der Verarbeitung narrativer Texte bei Kindern. In H. Lachnit, A. Jacobs, & F. Rösler, Experimentelle Psychologie (S. 246). Lengerich: Pabst Science Publichers.
  • Ohler, P. (1998). Kognitywna teoria percepcji filmu. Koncepcja przetwarzania informacji. In J. Ostaszewski, Kognitywna teorie filmu [Kognitive Filmtheorie] (S. 330-345). Krakow: Wydawnictwo Baran i Suszczynski.
  • Ohler, P., & Nieding, G. (1997). Kognitive Modellierung der Textverarbeitung und der Informationssuche im World Wide Web. In B. Batinic, Internet für Psychologen (S. 161-180). Göttingen: Hogrefe.
  • Upmeyer, A., Meseke, B., & Ohler, P. (1997). Mensch-Rechner-Interaktion als Diagnosegrundlage für die Bewertung von CAD-Software. In R. e. Mackensen, Konstruktionshandeln. Nicht-technische Determinanten des Konstruierens bei zunehmendem CAD-Einsatz (S. 217-277). München: Hanser.
  • Ohler, P., & Nieding, G. (1997). Sind menschliche Denkformen universell? Ein kognitionspsychologischer Beitrag zur Globalisierungsdiskussion. In P. Schimany, & M. Seifert, Globale Gesellschaft. Perspektiven der Kultur und Sozialwissenschaften (S. 21-38). Frankfurt: Lang.
  • Ohler, P., & Nieding, G. (1996). Cognitive modeling of suspense-inducing structures in narrative films. In P. Vorderer, H. J. Wulff, & M. Friedrichsen, Suspense. Conceptualizations, theoretical analyses and empirical explorations (S. 129-147). Hillsdale NJ: Lawrence Erlbaum.
  • Ohler, P., & Meseke, B. (1996). Der Einsatz visueller Inspektionsverfahren im Prozeß der empirischen Erforschung von Benutzungsoberflächen. In R. Habich, & K. H. Müller, Sozialdaten und visuelle Kommunikation. Berlin: Edition Sigma.
  • Ohler, P. (1996). Der Zuschauer als Filmregisseur aus der Perspektive einer kognitiven Filmpsychologie. In U. Hasenbring, & F. Krotz, Der Zuschauer als Filmregisseur (S. 197-238). Baden Baden: Nomos-Verlag.
  • Ohler, P., & Wulff, H. J. (1996). Sozialpsychologie der Kommunikation. In G. W. Wittkämper, & A. Kohl, Einführung in die Kommunikationspolitik (S. 110-130). Darmstadt: Wissenschaftliche Buchgesellschaft.
  • Nieding, G., Ohler, P., & Thußbas, C. (1996). The cognitive development of temporal structures: How do children make inferences with temporal ellipses in films? In P. Vorderer, H. J. Wulff, & M. Friedrichsen, Suspense. Conceptualizations, theoretical analyses and empirical explorations (S. 301-328). Hillsdale NJ: Lawrence Erlbaum.
  • Liebing, U., & Ohler, P. (1992). Aspekte und Probleme des kognitionspsychologischen Kulturvergleichs. In A. Thomas, Handbuch der kulturvergleichenden Psychologie (S. 217-258). Göttingen: Hogrefe.
  • Nieding, G., & Ohler, P. (1990). Ein kognitiver Ansatz zur kindlichen Filmverarbeitung: Bericht einer experimentellen Studie. In G. Schumm, & H. J. Wulff, Film und Psychologie I. Kognition-Rezeption-Perzeption (S. 41-77). Münster: MAkS-Publikationen.
  • Batz, R., & Ohler, P. (1984). Hörsehverstehen. Reflexionen im Umfeld eines Forschungsprojekts. In W. Bufe, I. Deichsel, & U. Dethloff, Fernsehen und Fremdsprachenlernen. Untersuchungen zur audiovisuellen Informationsverarbeitung: Theorie und didaktische Auswirkungen (S. 79-131). Tübingen: Narr.
  • 2017

  • Völkel, S., Wuttke, M., & Ohler, P. (2017). Preschool Learning with a Fingertip. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies. Technology in Education (Vol. 10296, pp. 110–119). Cham: Springer International Publishing. doi:10.1007/978-3-319-58515-4_9

    Wuttke, M., Völkel, S., Ohler, P., & Müller, N. H. (2017). Analytical Steps for the Validation of a Natural User Interface. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies. Novel Learning Ecosystems (Vol. 10295, pp. 55–63). Cham: Springer International Publishing. doi:10.1007/978-3-319-58509-3_6

  • Truschzinski, M., Valtin, G., & Müller, N. H. (2017). Investigating the Influence of Emotion in Air Traffic Controller Tasks: Pretest Evaluation. In D. Harris (Ed.), Engineering Psychology and Cognitive Ergonomics: Performance, Emotion and Situation Awareness (Vol. 10275, pp. 220–231). Cham: Springer International Publishing. doi:10.1007/978-3-319-58472-0_18
  • Vahidi, A., & Müller, N. H. (2017). E-Learning Supported Martial-Arts-Training. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies. Novel Learning Ecosystems (Vol. 10295, pp. 294–302). Cham: Springer International Publishing. doi:10.1007/978-3-319-58509-3_24

  • Pfeiffer, L., Sims, T., & Rosenthal, P. (2017) Visualizing Workload and Emotion Data in Air Traffic Control - An Approach Informed by the Supervisors Decision Making Process. In Oberhauser, R., Park, J., Scholz, S.G., Rosenthal, P. & Kascak, L.R. (Eds.) ACHI 2017, the Tenth International Conference on Advances in Computer-Human Interactions, pp. 81–87, 2017, ISBN: 978-1-61208-538-8.
  • Heft, W., Pfeiffer, L., & Rosenthal, P. (2017) Visualizing Ergonomic Data of Industrial Work Processes: A Design Study. In  Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 3: IVAPP, (VISIGRAPP 2017), pp. 274-282, ISBN 978-989-758-228-8
  • 2016

  • Heidt, M., Wuttke, M., Ohler, P., & Rosenthal, P. (2016). Scaffolding a Methodology for Situating Cognitive Technology Within Everyday Contexts. In A. Marcus (Ed.), Design, User Experience, and Usability: Design Thinking and Methods: 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17–22, 2016, Proceedings, Part I (pp. 281–292). Cham: Springer International Publishing. doi:10.1007/978-3-319-40409-7_27
  • Wuttke, M., Heidt, M., Rosenthal, P., Ohler, P., & Müller, N. H. (2016). Proactive Functions of a Pedagogical Agent – Steps for Implementing a Social Catalyst Function. In P. Zaphiris & A. Ioannou (Eds.), Learning and Collaboration Technologies: Third International Conference, LCT 2016, Held as Part of HCI International 2016, Toronto, ON, Canada, July 17-22, 2016, Proceedings (pp. 573–580). Cham: Springer International Publishing. doi:10.1007/978-3-319-39483-1_52
  • 2015

  • Liebold, B., Koban, K., & Ohler, P. (2015). Newbies, Start your Engines. Virtual Motor Skill Training and True Transfer. In Huff, M. & Utz, S. (Eds.), Proceedings of the 9th Conference of the DGPs Media Psychology Division, September 9-11, Tübingen, Germany, 2015 (p. 30). Tübingen: University of Tübingen. doi:10.15496/publikation-6102.
  • Koban, K., Liebold, B., & Ohler, P. (2015). Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage. In Zaphiris, P. & Ioannou, A. (Eds.), Learning and Collaboration Technologies. First International Conference, LCT 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015 (pp. 608 – 619), Cham, Switzerland: Springer International Publishing. doi:10.1007/978-3-319-20609-7_57
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015). Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? In M. Kurosu (Ed.), Lecture Notes in Computer Science: Vol. 9171. Human-Computer Interaction: Users and Contexts (pp. 452-462). doi:10.1007/978-3-319-21006-3_43
  • Pietschmann, D., Liebold, B., Ohler, P., & Valtin, G. (2015). Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media. In R. Shumaker & S. Lackey (Eds.), Lecture Notes in Computer Science: Vol. 9179. Virtual, Augmented and Mixed Reality (pp. 379-387). doi:10.1007/978-3-319-21067-4_39.
  • Pietschmann, D., & Ohler, P. (2015). Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience. In R. Shumaker & S. Lackey (Eds.), Lecture Notes in Computer Science: Vol. 9179. Virtual, Augmented and Mixed Reality (pp. 49-59). doi:10.1007/978-3-319-21067-4_6
  • 2014

  • Wuttke, M., & Martin, K.-U. (2014). Natural Forms of Communication and Adaptive Behaviour in Human-Computer-Interaction. In: Kurosu, M. (Ed.) Human Computer Interaction. Advanced Interaction Modalities and Techniques. 16th International Conference HCI International 2014, Proceedings Part II. pp. 641-650. Springer. doi:10.1007/978-3-319-07230-2.
  • Wuttke, M., & Heidt, M. (2014). Beyond Presentation – Employing Proactive Intelligent Agents as Social Catalysts. In: Kurosu, M. (Ed.) Human Computer Interaction. Advanced Interaction Modalities and Techniques. 16th International Conference HCI International 2014, Proceedings Part II. pp. 182-190. Springer. doi:10.1007/978-3-319-07230-2.
  • Martin, K.-U., Wuttke, M., & Hardt, W. (2014). Sensor based interaction mechanisms in mobile learning. Conference Proceedings HCI International 2014. Springer Berlin Heidelberg.
  • Wuttke, M. (2014). Pro-active and socially capable pedagogical agents in computer- and web-based trainings. In: Fakultät für Informatik (Ed.). Proceedings of International Summerschool Computer Science July 2014. Chemnitzer Informatik-Berichte; 2014-07, pp. 34-37.
  • Küszter, V., Brunnett, G., & Pietschmann, D. (2014). Exploring Stereoscopic Multi-user Interaction with Individual Views, International Conference on Cyberworlds (CW), pp. 101-106, doi:10.1109/CW.2014.22
  • Pietschmann, D. & Rusdorf, S. (2014). Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. In R. Shumaker & S. Lackey (Eds.), Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments (Vol. 8525, pp. 406-417): Springer International Publishing. doi:10.1007/978-3-319-07458-0_38
  • 2013

  • Bischof, A., Obländer, V., Heidt, M., Kanellopoulos, K., Küszter, V., Liebold, B., Martin, K.-U., Pietschmann, D., Storz, M., Tallig, A., Teichmann, M. & Wuttke, M. (2013). Interdisziplinäre Impulse für den Begriff Interaktion (Interdisciplinary approaches to the concept of interaction). In H.-C. Hobohm (Ed.), Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Tagungsband des 13. Internationalen Symposiums für Informationswissenschaft (ISI 2013), Potsdam, 19.-22.03.2013 (pp. 448-453). Glücksstadt: Hülsbusch.
  • Pietschmann, D., Liebold, B., Valtin, G., Nebel, S., & Ohler, P. (2013). Effects of Video Game GUIs on the Construction of Rich Spatial Situation Models and Spatial Presence. In: Schwab, F., Carlous, A., Brill, M., & Henninghausen, C. (Eds). Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. Würzburg, Germany.
  • Müller, N.H., Liebold, B., Pietschmann, D., Rosenthal, P. & Ohler, P.(2013). Gaze Path Analysis of Differences in Task Related Perception of Data Visualization. In: Schwab, F., Carlous, A., Brill, M., & Henninghausen, C.(Eds). Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. Würzburg, Germany.
  • Liebold, B., & Ohler, P. (2013). Emotionally neutral cues in virtual agent’s expressive behavior impair recognition of emotion in other modalities. In F. Schwab, A. Carolus, M. Brill, & C. Henninghausen (Eds.), Media Psychology. Proceedings of the 8th conference of the Media Psychology Division of the German Psychological Society (pp. 42-43). Würzburg: Universität Würzburg.
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2013). Social Interaction in Massively Multiplayer Online Games: An Evolutionary Perspective. In: Schwab, F., Carlous, A., Brill, M., & Henninghausen, C. (Eds). Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. Würzburg, Germany.
  • Müller, N.H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2013). Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. In: Rosenthal, P., Laramee, R.S., Kirby, M., & Kindlmann, G.L. (Eds). Proceedings of EuroRV3: EuroVis Workshop on Reproductivity, Verification, and Validation in Visualization.
  • Liebold, B., & Ohler, P. (2013). Multimodal emotion expressions of virtual agents. Mimic and vocal emotion expressions and their effects on emotion recognition. In T. Pun, C. Pelachaud & N. Sebe (Eds.), 2013 Humaine Association conference on Affective Computing and Intelligent Interaction, ACII 2013 (pp. 405-410). Los Alamitos, CA: IEEE.
  • Wuttke, M. (2013). Pro-Active Pedagogical Agents. In: Fakultät für Informatik (Ed.). Proceedings of International Summerworkshop Computer Science July 2013. Chemnitzer Informatik-Berichte; 2013-04, pp. 59-62.
  • Rosenthal, P., Müller, N. H. & Ohler, P. (2013). VisRuption: Intuitive and Efficient Visualization of Temporal Airline Disruption Data. In: Eurographics Conference on Visualization (EuroVis) 2013, Volume 32 (2013), Number 3.
  • Bischof, A. & Liebold, B. (2013). Methodological Approaches to HMI. In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 – Workshopband (pp. 269-270). München: Oldenbourg.
  • 2011

  • Völkel, S. & Ohler, P. (2011). Understanding pictures in early childhood as one of the first competences in symbol use.  In Odag, Ö., Schreier, M., & Thies-Brander, Y. (Eds.), Proceedings of the 7th conference of the Media Psychology Division of the German Psychological Society (pp. 83-84). Lengerich: Pabst Science Publishers.
  • Pietschmann, D., Valtin, G. & Ohler, P. (2011). Induced prosocial behavior in online role-playing games: The role of avatar attractiveness. In Odag, Ö., Schreier, M., & Thies-Brander, Y. (Eds.), Proceedings of the 7th conference of the Media Psychology Division of the German Psychological Society (pp. 83-84). Lengerich: Pabst Science Publishers.
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2011). When situation models fail: The cognitive and emotional processing of “mystery” in TV series and films. In Odag, Ö., Schreier, M., & Thies-Brander, Y. (Eds.), Proceedings of the 7th conference of the Media Psychology Division of the German Psychological Society (pp. 83-84). Lengerich: Pabst Science Publishers.
  • 2005 und früher

  • Friebel, S.; Metz, Y.; Nieding G. & Ohler, P. (2005). Metaphernverstehen bei 3- bis 6-jährigen Kindern im Kontext der Entwicklung medialer Zeichenkompetenz. In 4. Tagung der Fachgruppe Medienpsychologie vom 07.-09. September 2005 in Erfurt. Schwerpunkt „Kinder und Medien“. ZLB: Universität Erfurt.
  • Ohler, P. & Nieding, G. (2001). The behavior-diversification proto-cognition theory of play in animals and humans. In University of Erfurt (Ed.), Play and toys today. Conference Proceedings of the 22nd World Play Conference (CD; 115KB). Erfurt: TIAW-Verlag.
  • Reger, K., & Ohler, P. (1999). Emotional cooperating agents and group formation. A system analysis of role-play amoung children. Modelling and Simulation - A Tool for the Next Millenium, 13th European Simulation Multiconference (Proceedings). Erlangen, San Diego: SCS Publication.
  • Ohler, P., & Nieding, G. (1994). Kognitive Ansätze in der Filmpsychologie. Ein Modell der Filmverarbeitung und Kritik an experimentellen Studien zur kindlichen Filmverarbeitung. In K. D. Möller-Naß, H. Schneider, & H. J. Wulff, 1. Film- und Fernsehwissenschaftliches Kolloquium. Münster: MAkS-Publikationen.
  • Ohler, P., & Nieding, G. (1993). Der Einfluß filmischer Montageformen auf kindliche Aufmerksamkeitsprozesse: Beschreibungsverfahren und Ansätze zur zeitreihenanalytischen Auswertung. In H. B. Heller, & J. Felix, 3. Film- und Fernsehwissenschaftliches Kolloquium/Marburg’90 (S. 44-64). Münster: MAkS-Publikationen.
  • Ohler, P. (1990). Kognitive Theorie der Filmwahrnehmung: der Informationsverarbeitungsansatz. In K. Hickethier, & H. Winkler, Filmwahrnehmung. Dokumentation der GFF-Tagung 1989 (S. 43-57). Berlin: Edition Sigma.
  • Ohler, P., & Rackl, U. (1990). Zum Einfluß der Schnittfrequenz bei Point of View-Shots auf die Informationsverarbeitung von Filmen. In H. J. Wulff, 2. Film- und Fernsehwissenschaftliches Kolloquium (S. 131-144). Münster: MAkS-Publikationen.
  • Ohler, P. (1990). Zur Begründung einer schematheoretisch orientierten kognitiven Filmpsychologie in Auseinandersetzung mit der ökologischen Wahrnehmungspsychologie von James Jerome Gibson. In G. Schumm, & H. J. Wulff, Film und Psychologie I. Kognition-Rezeption-Perzeption (S. 79-107). Münster: MAkS-Publikationen.
  • 2017

  • Koban, K. & Büchel, I. (2017, September). Don’t wanna miss a thing. Differentiating effects of instant messaging features on social well-being. Paper presented at the 10th Conferences of the Media Psychology Division of the DGPs, September 6–8, Landau, Germany.
  • Liebold, B., Pietschmann, D., Huber, K., Holl, E., & Brill, M. (2017, September). We are slowly getting there: Towards Continuous Assessment of Presence in Virtual Environments. Paper presented at the 10th Conferences of the Media Psychology Division of the DGPs, September 6–8, Landau, Germany.
  • Stein, J.-P. & Ohler, P. (2017, September). Distal and Proximal Paths Leading into the Uncanny Valley of Mind. Paper presented at the 10th Conferences of the Media Psychology Division of the DGPs, September 6–8, Landau, Germany.
  • Pietschmann, D. & Völkel, S. (2017, September). The story never bothered me anyway. A Mixed-Method-Study of narrative understanding of Disney’s Frozen for 4–12 year old children. Poster presented at the 10th Conferences of the Media Psychology Division of the DGPs, September 6–8, Landau, Germany.
  • Rohde, S., Liebold, B., & Pietschmann, D. (2017, September). Not so natural after all? A Longitudinal Study on Effects of Natural User Interfaces in Video Games. Paper presented at the 10th Conferences of the Media Psychology Division of the DGPs, September 6–8, Landau, Germany.
  • Schieferbein, A., Koban, K., & Ohler, P. (2017, September). Examining the influence of porn genre and trait aggressiveness on harmful effects of online pornography. Paper presented at the 10th Conferences of the Media Psychology Division of the DGPs, September 6–8, Landau, Germany.
  • Truschzinski, M., Valtin, G., & Müller N.H. (2017, July). Investigating the Influence of Emotion in Air Traffic Controller Tasks: Pretest Evaluation. Paper presented at the HCI International 2017, July 9–14, Vancouver, Canada.
  • Völkel, S., Wuttke, M., & Ohler, P. (2017, July). Preschool learning with a fingertip. Concept of tablet based training program to support emergent literarcy and mathematical skills. Paper presented at the HCI International 2017, July 9–14, Vancouver, Canada.
  • Vahidi, A. & Müller, N.H. (2017, July). E-Learning supported martial-arts-training.Paper presented at the HCI International 2017, July 9–14, Vancouver, Canada.
  • Wuttke, M., Völkel, S., Ohler, P., & Müller, N.H. (2017, July). Analytical Steps for the Validation of a Natural User Interface. Paper presented at the HCI International 2017, July 9–14, Vancouver, Canada.
  • Koban, K., Breuer, J., Mohseni, M.R., & Noack, S. (2017, May). Who wants to have more than mood repair? Quiz games as mood and competence boosters. Paper presented at the 67th Annual Conference of the International Communication Association, May 25–29, San Diego, USA.
  • Koban, K., Stein, J.-P., & Eckhardt, V. (2017, May). Haters gonna hate. Connecting personality traits and usage intensity to dysfunctional commenting in Facebook discussions. Paper presented at the 67th Annual Conference of the International Communication Association, May 25–29, San Diego, USA.
  • Stein, J.-P., Liebold, B., & Ohler, P. (2017, May). Between threat and control. Linking situational control and human distinctiveness concerns to virtual agent uncanniness. Paper presented at ICA Annual Conference 2017, May 25–29, San Diego, USA.
  • Pietschmann, D. & Hemeli, D. (2017, May). This is for the Players? Predictors for Innovation Adoption of Consumer VR. Paper presented at ICA Annual Conference 2017, May 25–29, San Diego, USA.
  • Banks, J., Lin, J.-H., Pietschmann, D., & Bowman, N. (2017, May). Expansion and cross-cultural validation of the Common Player-Avatar Interaction Scale (cPAX). Paper presented at ICA Annual Conference 2017, May 25–29, San Diego, USA.
  • Esmaeili-Bijarsari, S., Kueszter, V., Liebold, B., Pietschmann, D., Stahr, C., Linke, A.-S., & Brunnett, G. (2017, May). Through the eye of the beholder: Effects of perspective switches in VR on cybersickness and performance. Paper presented at ICA Annual Conference 2017, May 25–29, San Diego, USA.
  • Liebold, B. & Pietschmann, D. (2017, May). The aggression lottery? Psychometric properties of common aggression measures from four studies. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Huber, K., Holl, E., Liebold, B., Pietschmann, D., & Wolfrum, K. (2017, May). A modified secondary task reaction time paradigm for research on breaks in presence. Paper presented at ICA Annual Conference 2017, May 25–29, San Diego, USA.
  • Koban, K. (2017, April). It’s about time! Action video games’ demand of cognitive skills during prolonged periods of gaming. Paper presented at the 2017 Broadcast Education Association research symposium "Video Games: A Medium That Demands Our Attention", April 23, Las Vegas, USA.
  • 2016

  • Krüger, S., Koban, K., & Belentschikow, V. (2016, November). Out of sight, out of mind? Effects of tie strength and residential separation on relationship maintenance behaviors on Facebook. Paper presented at the 6th ECC ECREA Conference, November 9–12, Prague, Czech Republic.
  • Koban, K. & Müller, N. H. (2016, November). Putting the active in noninteractive. Entertainment experiences and its self-regulatory consequences in a cognitively challenging television format. Paper presented at the 6th ECC ECREA Conference, November 9–12, Prague, Czech Republic.
  • Pietschmann, D., Liebold, B., & Koban, K. (2016, June). The Presence of Repeated Exposure: Longitudinal Effects on Presence during a Nine-week Video Game Training Study. Paper presented at International Society for Presence Research, ISPR 2016, Kyoto, JP.
  • Pietschmann, D. & Liebold, B. (2016, June). Is this the Killer App? VR Headsets, NUIs, and violent Video Games. Paper presented at ICA Annual Conference 2016, June 9–13, Fukuoka, Japan.
  • Liebold, B., Bowman, N.D., & Pietschmann, D. (2016, June). It’s New, but is it Improved? Novelty and Learning Effects in the Use and Enjoyment of Naturally Mapped Video Game Controllers. Paper presented at ICA Annual Conference 2016, June 9–13, Fukuoka, Japan.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2016, June). Breaks in Presence and Psychophysiology: Assessing a Broad Range of Measures in an Ecologically Valid Setting. Paper presented at ICA Annual Conference 2016, June 9–13, Fukuoka, Japan.
  • Koban, K. & Ohler, P. (2016, June). I hate it, but I can’t stop. Addictive tendencies as a mediator for negative game experience in a mobile trivia game. Paper to be presented at ICA Annual Conference 2016, June 9–13, Fukuoka, Japan.
  • Koban, K., Valtin, G., & Rogenz, S. (2016, June). Guilty pleasures? Determining the effectiveness of entertaining micro breaks for recreational purposes. Paper presented at ICA Annual Conference 2016, June 9–13, Fukuoka, Japan.
  • Liebold, B., Pietschmann, D., Zurbrügg, E., Schüppel, V., & Koban, K. (2016, June). Did the Joker play aggressive video games? A two-wave cross-lagged panel analysis of the relation between aggressive video game play, trait aggressiveness, and psychopathy. Paper presented at ICA Annual Conference 2016, June 9–13, Fukuoka, Japan.
  • Pietschmann, D., Liebold, B., & Koban, K. (2016, June). The presence of repeated exposure. Longitudinal effects on presence during a nine-week video game training study. Paper presented at ISPR Pre-Conference: The power of presence, June 8, Kyoto, Japan.
  • Winkler, L. & Koban, K. (2016, March). Mirror, mirror on the wall. The impact of mediated attractiveness priming on individuals’ self-esteem. Poster presented at the 58th Conference of Experimental Psychologists (TeaP), March 21–23, Heidelberg, Germany.
  • Koban, K., Heid, A., & Ohler, P. (2016, March). Love the way you lie. Der Einfluss des Geschlechts und der soziosexuellen Orientierung auf die Akzeptabilität von Täuschungsverhalten in der Partnerwerbung [Love the way you lie. Sex-specific influence patterns of sociosexual mating orientation on acceptance of deception in human courtship]. Paper presented at the 16th Annual Conference of the MVE list (Human Behavior in Evolutionary Perspective), March 16–18, Berlin, Germany.
  • 2015

  • Liebold, B., Pietschmann, D., Brill, M. & Mohsensi, M. R. (2015, December). Modding Games for Experimental Research: Automated Data Acquisition. Presentation held at ECEA Digital Games Research Winter Workshop, December 11–12, Ghent, Belgium.
  • Pietschmann, D. (2015, December) Quantifying the subjective? Assessing User Experience in Digital Games. Presentation held at ECEA Digital Games Research Winter Workshop, December 11–12, Ghent, Belgium.
  • Ohler, P. & Pietschmann, D. (2015, November). The staging of war in video games. [Kriegssinzenierungen im Computerspiel]. Presentation held at Militärhistorische Narrative, Räume und Geschichtsbilder. Wissenschaftliche Jahrestagung des Arbeitskreises Militärgeschichte e.V., November 26–28, Chemnitz, Germany.
  • Liebold, B., Koban, K., & Ohler, P. (2015, September). Newbies, Start your Engines. Virtual Motor Skill Training and True Transfer. Paper presented at 9th Conference of the Media Psychology Division of the DGPs, September 9–11, Tübingen, Germany.
  • Koban, K., Liebold, B., & Ohler, P. (2015, August). Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage. Paper presented at HCI International 2015, August 2–7, Los Angeles, USA.
  • Liebold, B., Pietschmann, D. & Ohler, P. (2015, August). Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? An Investigation of User Factors in the Evaluation of Virtual Agents. Full Paper presented at HCI International 2015, August 2–7, Los Angeles, CA, USA.
  • Pietschmann, D. & Liebold, B. (2015, August). Development of a media-independent Stereoscopic Ability Test to assess individual ability to process stereoscopic media. Full Paper presented at HCI International 2015, August 2–7, Los Angeles, CA, USA.
  • Pietschmann, D. & Ohler, P. (2015, August). Spatial Mapping of physical and virtual spaces as an extension of Natural Mapping: Relevance for interaction design and User Experience. Full Paper presented at HCI International 2015, August 2–7, Los Angeles, CA, USA.
  • Liebold, B., Koban, K., & Ohler, P. (2015, May). How to Become a Race Driver at Home. The Effects of Authentic Input Devices and Simulation Accuracy on Motor Skill Learning and Real World Transfer. Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2015, May). Towards a new research paradigm for presence: A pilot study of deriving the state of presence from a wide range of continuous data. Short Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015, May). Another note on presence terminology: A general model of experiencing virtual environments. Full Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Pietschmann, D., Brill, M., & Liebold, B. (2015, May). One theory fits all media? Re-examining the factor structure of the two-step spatial presence model using CFA and SEM. Short Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Koban, K. & Ohler, P. (2015, March). Zwischen Wahrheit und Lüge. Die Bedeutung evolvierter Selbstdarstellungsstrategien auf das Partnerwahlverhalten von Männern und Frauen [Between Honesty and Deceit. The Impact of Evolved Self-Presentation Strategies on Mating Choice in Men and Women]. Paper presented at 15th Annual Conference of the MVE list (Human Behavior in Evolutionary Perspective), March 14-16, Würzburg, Germany.
  • Küszter, V., Brunnett, G. & Pietschmann, D. (2015, March). Cooperation in Virtual Environments with Individual Views, Poster presented at IEEE VR 2015, March 23-27, Arles, France
  • 2014

  • Liebold, B., Koban, K., & Pietschmann, D. (2014, November). Are Gamers Good Race Car Drivers? Transfer of Prior Experience to Game-Based Learning Scenarios. Paper presented at ECC ECREA Pre-Conference: Games and Society. From Social Interaction to Social Change?, November 11, Lisbon, Portugal.
  • Pietschmann, D. (2014, November). The Ups and Downs of Transmedia Enjoyment: Results of a two-month case study of “Defiance”. Short Paper presented at the ECREA ECC 2014, November 12-15, Lisbon, Portugal
  • Küstzer, V., Brunnett, G., & Pietschmann, D. (2014, October). Exploring Stereoscopic Multi-User Interaction with Invidiual Views. Full Paper presented at Cyberworlds 2014 International Conference, October 6-8th, Santander, Spain.
  • Müller, N. & Pietschmann, D. (2014, September). Who is the Foe: Doctor Who and the NSA-GCHQ Parallels. Short Paper presented at The politics and law of Doctor Who, London, United Kingdom.
  • Valtin, G., Weimeister, S., & Liebold, B. (2014, August). Beautiful is good: Evidence of the halo effect in attractiveness evaluations of avatars. Paper presented at the Multi.player 2 Conference, Münster, Germany.
  • Pietschmann, D. (2014, June). Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. Full Paper presented at HCI International 2014, June 27, Heraklion, Greece.
  • Liebold, B. (2014, Juni). Auf dem Weg zur Positronen-Matrix. Ist Datas Emotions-Chip Wissenschaft des 24. Jahrhunderts (On our way to the positronic matrix. Is Data’s emotion chip 24th century science)? Paper presented at SciFi meets Science Conference, Chemnitz, Germany.
  • Pietschmann, D. (2014, June). Das Holodeck: Wie weit sind wir? Paper being presented at SciFi meets Science Conference, June 3, Chemnitz, Germany.
  • Pietschmann, D. & Liebold, B. (2014, May). Effects of stereoscopic presentation and natural user interfaces on game performance and user experience. Short Paper presented at the ICA pre-conference Beyond the Pixels: A Look at Digital Games, May 22, Seattle, United States.
  • 2013

  • Liebold, B. & Ohler, P. (2013, September). Multimodal emotion expression of virtual agents. Mimic and vocal emotion expressions and their effects on emotion recognition. Paper presented at IEEE Affective Computing and Intelligent Interaction 2013, Geneva, Switzerland.
  • Pietschmann, D., Liebold, B., Valtin, G., Nebel, S.,& Ohler, P. (2013, September). Effects of video game GUIs on the construction of rich spatial situation models and spatial presence. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Liebold, B. & Ohler, P. (2013, September). Emotionally neutral cues in virtual agent’s expressive behavior impair recognition of emotion in other modalities. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Müller, N., Liebold, B., Pietschmann, D., Rosenthal, P.,& Ohler, P. (2013, September). Gaze path analysis of differences in task related perception of data visualizations. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Belentschikow, V., Liebold, B., Valtin, G., & Ohler, P. (2013, September). No evidence for persuasion effects of emotional advertisement on attitudes towards social groups – the case of ageism. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2013, September). Social interaction in massively multiplayer online games: An evolutionary perspective. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Belentschikow, V., Liebold, B., Valtin, G., & Ohler, P. (2013, September). No evidence for persuasion effects of emotional advertisement on attitudes towards social groups – the case of ageism. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Liebold, B. (2013, July). States of mind are not merely cognitive phenomena: The link between emotion and focused attention allocation during gameplay. Paper presented at Games, Cognition, and Emotion, Hamburg, Germany.
  • Pietschmann, D. (2013, July). Spatial Mapping of Input and Output Spaces in Video Games. Presented at Games, Cognition, and Emotion., Hamburg University, July 05-06 2013, Hamburg, Germany.
  • Müller, N.H., Liebold, B., Pietschmann, D., Ohler, P. & Rosenthal, P. (2013, June). Gaze into hierarchy: A practice-oriented eye tracking study. Paper presented at the EuroRV3 workshop at EuroViz 2013, Leipzig, Germany.
  • Pietschmann, D. (2013, May). Limitations of Transmedia Storytelling for Children. A cognitive developmental analysis of narrative concepts for children. Presented at Preconference on Transmedia Storytelling. 63rd ICA Annual Conference., London Hilton Metropole, June 17, London, United Kingdom.
  • Pietschmann, D., Liebold, B. & Ohler, P. (2013, January). Spatial mapping of mental interaction models and stereoscopic representation: A prototype of a multi-user-interaction VR. Paper presented at VAR2 Conference, Chemnitz, Germany.
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2011, August). When situation models fail: The cognitive and emotional processing of “mystery” in TV series and films. Paper presented at Story.NET conference, Bremen, Germany.
  • 2011 und früher

  • Völkel, S. & Ohler, P. (2011). Abbildung oder Realität? Die Entwicklung des frühkindlichen Bildverstehens. In 20. Fachgruppentagung Entwicklungspsychologie der DGPs in Erfurt. Schwerpunkt Medien als Kontexte für Entwicklung und Lernen. Universität Erfurt.
  • Ohler, P., Nieding. G., Schneider, W., Rey, G. D. & Völkel, S. (2011). Vorschulische Medienkompetenz als Prädiktor von Schulleistungen Ende der ersten Klasse. In 20. Fachgruppentagung Entwicklungspsychologie der DGPs in Erfurt. Schwerpunkt Medien als Kontexte für Entwicklung und Lernen. Universität Erfurt. 
  • Völkel, S. & Ohler, P. (2011). Understanding pictures in early childhood. In Origins of Pictures. Anthropological Discourses in Image Science. Conference at the Chemnitz University of Technology. 
  • Pietschmann, D. & Valtin, G. (2009). The effect of authentic input devices on computer game immersion. Presented at Game Cultures Conference. March 21st 2009, Magdeburg, Germany.
  • Pietschmann, D. (2009) Emotioneering: Game Design und Emotionen. Presented at 4. Studentische Medientage Chemnitz, March 28th 2008. Chemnitz, Germany.
  • Pietschmann, D. (2007) Social Presence in virtual Environments. Von der Spielwirklichkeit zur Alltagsrealität. Presented at 2. Studentische Medientage Chemnitz, March 31st 2007, Chemnitz, Germany.
  • Pietschmann, D., Valtin, G. & Ohler, P. (2007). Social Presence in Virtual Worlds – Einsatz bei der Entwicklung von Computerspielen. Presented at Making Games Conference, Munich, Germany, July 26 2007.
  • Friebel, S. & Ohler, P. (2006). Ist mediale Zeichenkompetenz eine unabhängige domänenspezifische Komponente? Paper presented at 45. Kongress der Deutschen Gesellschaft für Psychologie vom 17.-21.9.2006. Schwerpunkt "Mediale Zeichenkompetenz", Universität Nürnberg.
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  • Koban, K. (2015). Book review on Claudia Wilhelm (2015). Digitales Spielen als Handeln in Geschlechterrollen. Eine Untersuchung zu Selektion, Motiven, Genrepräferenzen und Spielverhalten [Digital gaming as acting within gender roles. An examination of selection, motivations, genre preferences, and playing behavior]. Publizistik, 60, 468–469. doi:10.1007/s11616-015-0244-6
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Digitale Demenz: Eine wissenschaftliche Verortung der neuen Monografie von Manfred Spitzer [Digital dementia: A scientific approach to Manfred Spitzer’s new monography]. TV Diskurs, 17, 72-76.
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Der normative Wert digitaler Medien [The normative value of digital media]. TV Diskurs, 17, 84–87.
  • Ohler, P., Pietschmann, D., & Valtin, G. (2007). Soziales Verhalten in virtuellen Welten. In: GameStar/dev (2/2007). (S.62-67).
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