Springe zum Hauptinhalt
Medienpsychologie
Professur Medienpsychologie
Portrait: Dr. Daniel Pietschmann
Dr. Daniel Pietschmann
Wissenschaftlicher Mitarbeiter

Technische Universität Chemnitz, Philosophische Fakultät
Institut für Medienforschung

Sprechzeiten nach Vereinbarung per E-Mail
  • Physische und psychische Aspekte von User Experience während der Medienrezeption
  • Fokussierte Aufmerksamkeit in Virtuellen Umgebungen
  • Embodiment in Virtual und Augmented Reality
  • Digital Game Studies
  • TV Studies und Transmedia Storytelling
  • ICA – International Communication Association (Divisions: Communication and Technology, Game Studies)
  • ECREA – European Communication Research and Education Association (Sections: Audience and Reception Studies, Television Studies, Interpersonal Communication and Social Interaction, Digital Games Research)
  • DGPS – Deutsche Gesellschaft für Psychologie (German Society for Psychology) (Section: Media Psychology)
  • ISPR – International Society for Presence Research
  • Best Paper Award, 10th International Conference on Advances on Computer-Human Interactions, ACHI 2017
  • Top Faculty Paper Award, 67th Annual Conference of the International Communication Association, ICA 2017, Game Studies Division
  • Best Paper Award, 7th International Conference on Virtual, Augmented and Mixed Reality 2015 [Link]
  • Reviewer of the Year 2014 (Journal of Media Psychology, JMP)
  • Faculty of Humanities Dissertation award 2014 [Fakultätspreis der Philosophischen Fakultät TU Chemnitz]
  • Member of the Editorial Board, Journal of Media Psychology (JMP)
  • International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
  • Medien & Kommunikationswissenschaft (M&K)
  • International Communication Association Annual Conference (Divisions CAT, IS, GS)
  • Conference of the Media Psychology Division (DGPs)
  • POETICS (Elsevier Journal)
  • Learning and Instruction (Elsevier Journal, JLI)
  • Imagination, Cognition and Personality (SAGE Journal, ICP)
 
  • Breuer, J., Pietschmann, D., Liebold, B., & Lange, B. P. (Eds.) (2018). Evolutionary Psychology and Digital Games: Digital Hunter-Gatherers. Routledge: Oxford, UK.
  • Pietschmann, D. (2015).Spatial Mapping in virtuellen Umgebungen. Relevanz räumlicher Informationen für die User Experience und Aufgabenleistung. Wiesbaden: Springer.
  • Pietschmann, D. (2009).Das Erleben virtueller Welten. Involvierung, Immersion und Engagement in Computerspielen. Boizenburg: VWH.
  • Liebold, B., Bowman, N.D., & Pietschmann, D. (in press). Natural in the Eyes of the (Be)Holder: A Survey on Novelty and Learning Effects in the Enjoyment of Naturally Mapped Video Game Controllers. Psychology of Popular Media Culture.
  • Banks, J., Bowmann, N.D., Lin, J.-H. T., Pietschmann, D., & Wasserman, J.A. (2019). The common player-avatar interaction scale (cPAX): Expansion and cross-language validation. International Journal of Human-Computer Studies, 129(September 2019), 64-73. doi: https://doi.org/10.1016/j.ijhcs.2019.03.003
  • Müller, N. H., Liebold, B., & Pietschmann, D., Ohler, P., & Rosenthal, P. (2017). Visualizations for Hierarchical Data: Analyzing User Behavior and Performance with Eye Tracking. International Journal on Advances in Software, 10(3&4), 385-396.
  • Bowman, N. D., Liebold, B., & Pietschmann, D. (2017). The Golden (Hands) Rule: Exploring user experiences with gamepad and natural-user interfaces in popular video games. Journal of Gaming and Virtual Worlds, 19(1), 69-83. doi: 10.1386/jgvw.9.1.69_1.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2017). Continuous Measurement of Breaks in Presence: Psychophysiology and Orienting Responses. Media Psychology, 20(3) 1-25. (published online: July, 2016) doi:10.1080/15213269.2016.1206829
  • Eibl, M., Ohler, P., & Pietschmann, D. (Eds.) (2015). Special Issue on Interdisciplinary Approaches to Social Technologies. i-com, 14(2), 105-168. doi: 10.1515/icom-2015-0035
  • Pietschmann, D., Völkel, S., & Ohler, P. (2014). Limitations for Transmedia Storytelling for Children. In: International Journal of Communication, 2014(8), 2259–2282. doi: 1932–8036/20140005.
  • Pietschmann, D., Liebold, B., Valtin, G. & Ohler, P. (2013). Taking Space Literally: Reconceptualizing the Effects of Stereoscopic Representation on User Experience. In: Italian Journal of Game Studies , Vol 2. Special Issue on Stereoscopy.
  • Pietschmann, D., & Völkel, S. (accepted). Transmediales Erzählen im 21. Jahrhundert. In Kurwinkel, T., & Schmerheim, P. (Eds.) Handbuch Kinder- und Jugendliteratur. Stuttgart: J.B. Metzler
  • Breuer, J., Elson, M., Pietschmann, D., & Liebold, B. (accepted). Spectator Mode: Forschungsethische Fragen bei der Beobachtung von Computerspielern. In Vogelgesang, J., Matthes, J., Schieb, C. & Quandt, T. (Eds.). Beobachtungsverfahren in der Kommunikationswissenschaft. Köln: Halem Verlag.
  • Pietschmann, D., Valtin, G. & Liebold, B. (2017). What is still social about MMos? Casualization and its consequences for social interactions. In Kowert, R. & Quandt, T. (Eds.). New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. London: Routledge
  • Mohseni, R., Liebold, B., & Pietschmann, D. (2015). Extensive Modding for Game Research. In: Lankoski, P. & Björk, S. (Eds). Game Research Methods: An Overview. Pittsburgh, PA: ETC press.
  • Valtin, G. & Pietschmann, D., Ohler, P. (2014). Methodology of Measuring Social Immersion in Online Role-Playing Games. Exemplary Experimental Research on Social Interactions in Virtual Worlds. in: Quandt, T. & Kröger, S. (Eds.) multi.player – Social Aspects of Digital Gaming, London: Routledge.
  • Pietschmann, D. & Valtin, G., & Ohler, P. (2012). The effect of authentic input devices on computer game immersion. In: Handbook Computer Games and New Media Cultures. Springer. doi: 10.1007/978-94-007-2777-9_18
  • Müller, H.N., Liebold, B., Pietschmann, D., Ohler, P. & Rosenthal, P. (2017). Hierarchy Visualization Designs and their Impact on Perception and Problem Solving Strategies. Proceedings of the 10th. International Conference on Advances in Computer-Human Interactions (ACHI 2017), Nice, FR, pp. 93-101, ISBN 978-1-61208-538-8. BEST PAPER AWARD ACHI 2017
  • Pietschmann, D., Liebold, B. & Koban, K. (2016). The Presence of Repeated Exposure: Longitudinal Effects on Presence during a Nine-week Video Game Training Study. Proceedings of ISPR 2016, Kyoto, JP.
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015). Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? In M. Kurosu (Ed.), Lecture Notes in Computer Science: Vol. 9171. Human-Computer Interaction: Users and Contexts (pp. 452-462). doi: 10.1007/978-3-319-21006-3_43
  • Pietschmann, D., Liebold, B., Ohler, P., & Valtin, G. (2015). Development and Evaluation of an Easy-to-Use Stereoscopic Ability Test to Assess the Individual Ability to Process Stereoscopic Media. In R. Shumaker & S. Lackey (Eds.), Lecture Notes in Computer Science: Vol. 9179. Virtual, Augmented and Mixed Reality (pp. 379-387). doi: 10.1007/978-3-319-21067-4_39. BEST PAPER AWARD VAMR 2015
  • Pietschmann, D., & Ohler, P. (2015). Spatial Mapping of Physical and Virtual Spaces as an Extension of Natural Mapping: Relevance for Interaction Design and User Experience. In R. Shumaker & S. Lackey (Eds.), Lecture Notes in Computer Science: Vol. 9179. Virtual, Augmented and Mixed Reality (pp. 49-59). doi: 10.1007/978-3-319-21067-4_6
  • Küszter, V., Brunnett, G., & Pietschmann, D. (2014). Exploring Stereoscopic Multi-user Interaction with Individual Views, International Conference on Cyberworlds (CW), pp. 101-106, doi:10.1109/CW.2014.22
  • Pietschmann, D. & Rusdorf, S. (2014). Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. In R. Shumaker & S. Lackey (Eds.), Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments (Vol. 8525, pp. 406-417): Springer International Publishing.doi: 10.1007/978-3-319-07458-0_38
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2013). Social Interaction in Massively Multiplayer Online Games: An Evolutionary Perspective. In: Schwab, F., Carlous, A., Brill, M., & Henninghausen, C. (Eds). Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. Würzburg, Germany.
  • Pietschmann, D., Liebold, B., Valtin, G., Nebel, S., & Ohler, P. (2013). Effects of Video Game GUIs on the Construction of Rich Spatial Situation Models and Spatial Presence. In: Schwab, F., Carlous, A., Brill, M., & Henninghausen, C. (Eds). Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. Würzburg, Germany.
  • Müller, N.H., Liebold, B., Pietschmann, D., Rosenthal, P. & Ohler, P. (2013). Gaze Path Analysis of Differences in Task Related Perception of Data Visualization. In: Schwab, F., Carlous, A., Brill, M., & Henninghausen, C. (Eds). Proceedings of the 8th Conference of the Media Psychology Division of the German Psychological Society. Würzburg, Germany.
  • Müller, N.H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2013). Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. In: Rosenthal, P., Laramee, R.S., Kirby, M., & Kindlmann, G.L. (Eds). Proceedings of EuroRV3: EuroVis Workshop on Reproductivity, Verification, and Validation in Visualization.
  • Bischof, A., Obländer, V., Heidt, M., Kanellopoulos, K., Küszter, V., Liebold, B., Martin, K.-U., Pietschmann, D., Storz, M., Tallig, A., Teichmann, M., & Wuttke, M. (2013): Interdisziplinäre Impulse für den Begriff "Interaktion". In: Hobohm, H.-C. (Hrsg.). Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Tagungsband des 13. Internationalen Symposiums für Informationswissenschaft (ISI 2013), Potsdam, 19.-22.03.2013. Glücksstadt: Hülsbusch, 448-453.
  • Pietschmann, D., Liebold, B. & Ohler, P. (2013). Spatial mapping of mental interaction models and stereoscopic representation: A prototype of a multi-user-interaction VR. In: VAR2 Conference Proceedings, Chemnitz, Germany.
  • Pietschmann, D., Valtin, G. & Ohler, P. (2011). Induced prosocial behavior in online role-playing games: The role of avatar attractiveness. Proceedings of the 7th Conference of the Media Psychology Division of the German Psychological Society(10.08.2011), Bremen
  • Pietschmann, D. (2009) Emotioneering: Game Design und Emotionen. In: Geier, R. & Meyer, P. (Hrsg.) Medienbilder - Bildermedien. Tagungsband zu den 4. Studentischen Medientagen Chemnitz 28.-30. März 2008. (S. 85-107). Universitätsverlag Chemnitz: Chemnitz
  • Pietschmann, D. & Schmidt, A. (2019, May). Always hardcore? Personality characteristics and play motives predicting preference for high difficulty video games. Paper to be presented at 69th Annual Conference of the International Communication Association, May 24–28, Washington, DC, USA.
  • Koban, K., Schultz, J., Pietschmann, D., & Ohler, P. (2019, May). All aboard the hype train – but for how long? An exploratory study on how individuals’ personality characteristics and game motivations determine their playing behavior throughout the Pokémon GO hype cycle. Paper to be presented at 69th Annual Conference of the International Communication Association, May 24–28, Washington, DC, USA.
  • Liu, T. & Pietschmann, D. (2019, May). The effects of operating avatars on user's body image in virtual reality: The role of sense of embodiment. Paper to be presented at 69th Annual Conference of the International Communication Association, May 24–28, Washington, DC, USA.
  • Pietschmann, D. (2019, January). Evolutionary Psychology Perspectives on Digital Game Studies. Invited plenary, presentation held at Institut Mensch-Computer-Medien, January 31, Würzburg, Germany.
  • Tang, W.Y., Reer, F., Kieslich, K., Quandt, T., Liebold, B., Pietschmann, D., Tauchmann, N., & Ohler, P. (2018, November). Trigger-happy on the holodeck: Do embodied acts of violence increase aggression? Paper presented at 7th European Communication Confernce (ECC2018), October 31-November 3, Lugano, Switzerland.
  • Liebold, B., Pietschmann, D., Tauchmann, N., Ohler, P., Reer, F., Kieslich, K., Tang, W.Y., & Quandt, T. (2018, September). Gewalt in Virtual Reality: Der Einfluss verkörperter virtueller Gewaltakte auf Aggression. Paper presented at 51. Congress of the German Psychological Society (DGPs), September 15-20, Frankfurt am Main, Germany.
  • Franzkowiak, L., Pietschmann, D. & Liebold, B. (2018, May). Investigating the Potentials of Natural Walking and Virtual Environment Design to Reduce Simulator Sickness in Virtual Reality. Paper presented at 68th Annual Conference of the International Communication Association, May 24-28, Prague, CZ.
  • Holl, E., Huber, K., Liebold, B. & Pietschmann, D. (2018, May). Identifying the Cognitive Mechanism Behind Breaks in Presence using Measures of Attention. Paper presented at 68th Annual Conference of the International Communication Association, May 24-28, Prague, CZ.
  • Koban, K., Kapp, S., Krieger, S., Druzhkov, M. & Pietschmann, D. (2018, May). As time goes by. Exploring the dynamic nature of avatar characterization and player-avatar relationships in traditional role-playing games. Paper presented at 68th Annual Conference of the International Communication Association, May 24-28, Prague, CZ.
  • Pietschmann, D. & Völkel, S. (2017, September). The Story never bothered me anyway. A mixed-method Study of narrative Understanding of Disney's Frozen fro 4-12 year old children. Paper presented at the 10th Conference of the Media Psychology Division, September 6–8, Landau, Germany.
  • Liebold, B., Pietschmann, D., Huber, K., Holl, E. & Brill, M. (2017, September). We are slowly getting there: Towards Continous Assessment of Presence in Virtual Environments. Paper presented at the 10th Conference of the Media Psychology Division, September 6–8, Landau, Germany.
  • Rohde, S., Liebold, B. & Pietschmann, D. (2017, September). Not so natural after all? A Longitudinal Study on Effects of Natural User Interfaces in Video Games. Paper presented at the 10th Conference of the Media Psychology Division, September 6–8, Landau, Germany.
  • Pietschmann, D., & Hemeli, D. (2017, May). This is for the Players? Predictors for Innovation Adoption of Consumer VR.. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Banks, J., Lin, J.-H., Pietschmann, D., & Bowman, N. (2017, May). Expansion and cross-cultural validation of the Common Player-Avatar Interaction Scale (cPAX). Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Esmaeili-Bijarsari, S., Kueszter, V., Liebold, B., Pietschmann, D., Stahr, C., Linke, A.-S., & Brunnett, G. (2017, May). Through the eye of the beholder: Effects of perspective switches in VR on cybersickness and performance. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Liebold, B., Pietschmann, D. (2017, May). The aggression lottery? Psychometric properties of common aggression measures from four studies. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Holl, E., Huber, K., Liebold, B., Pietschmann, D., & Wolfrum, K. (2017, May). A modified secondary task reaction time paradigm for research on breaks in presence. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Pietschmann, D. & Liebold, B. (2016, June). Is this the Killer App? VR Headsets, NUIs, and violent Video Games. Paper presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Liebold, B., Bowman, N.D., & Pietschmann, D. (2016, June). It's New, but is it Improved? Novelty and Learning Effects in the Use and Enjoyment of Naturally Mapped Video Game Controllers. Paper presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F. & Ohler, P. (2016, June). Breaks in Presence and Psychophysiology: Assessing a Broad Range of Measures in an Ecologically Valid Setting. Paper presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Liebold, B., Pietschmann, D., Zurbruegg, E., Schueppel, V. & Koban, K. (2016, June). Did the Joker play aggressive video games? A two-wave cross-lagged panel analysis of the relation between aggressive video game play, trait aggressiveness, and psychopathy. Paper presented at ICA Annual Conference 2016, June 9-13, Fukuoka, Japan.
  • Liebold, B., Pietschmann, D., Brill, M. & Mohsensi, M. R.(2015, December). Modding Games for Experimental Research: Automated Data Acquisition. Presentation held at ECEA Digital Games Research Winter Workshop, December 11-12, Ghent, Belgium.
  • Pietschmann, D. (2015, December) Quantifying the subjectiv? Assessing User Experience in Digital Games. Presentation held at ECEA Digital Games Research Winter Workshop, December 11-12, Ghent, Belgium.
  • Ohler, P. & Pietschmann, D. (2015, November). The staging of war in video games. [Kriegssinzenierungen im Computerspiel]. Presentation held at Militärhistorische Narrative, Räume und Geschichtsbilder. Wissenschaftliche Jahrestagung des Arbeitskreises Militärgeschichte e.V., November 26-28, Chemnitz, Germany.
  • Liebold, B., Pietschmann, D. & Ohler, P. (2015, August). Do We Differ in Our Dispositional Tendency to Perceive Virtual Agents as Animate Beings? An Investigation of User Factors in the Evaluation of Virtual Agents. Full Paper presented at HCI International 2015, August 2-7, Los Angeles, CA, USA.
  • Pietschmann, D. & Liebold, B. (2015, August). Development of a media-independent Stereoscopic Ability Test to assess individual ability to process stereoscopic media. Full Paper presented at HCI International 2015, August 2-7, Los Angeles, CA, USA.
  • Pietschmann, D. & Ohler, P. (2015, August). Spatial Mapping of physical and virtual spaces as an extension of Natural Mapping: Relevance for interaction design and User Experience. Full Paper presented at HCI International 2015, August 2-7, Los Angeles, CA, USA.
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015, May). Another note on presence terminology: A general model of experiencing virtual environments. Full Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2015, May). Towards a new research paradigm for presence: A pilot study of deriving the state of presence from a wide range of continuous data. Short Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Pietschmann, D., Brill, M., & Liebold, B. (2015, May). One theory fits all media? Re-examining the factor structure of the two-step spatial presence model using CFA and SEM. Short Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Küszter, V.; Brunnett, G.; Pietschmann, D. (2015, March). Cooperation in Virtual Environments with Individual Views, Poster presented at IEEE VR 2015, March 23-27, Arles, France
  • Pietschmann, D. (2014, November). The Ups and Downs of Transmedia Enjoyment: Results of a two-month case study of "Defiance". Short Paper presented at the ECREA ECC 2014, November 12-15, Lisbon, Portugal.
  • Liebold, B., Koban, K., & Pietschmann, D. (2014, November). Are gamers good race car drivers? Transfer of prior experience to game-based learning scenarios. Short Paper presented at the ECREA Preconference Games and Society, November 11th, Lisbon, Portugal.
  • Ohler, P., Liebold, B., Valtin, G., & Pietschmann, D. (2014, September). Measuring the Thrill of Fearfull Media Experiences. Paper presented at APA Annual Conference, Washington, US.
  • Küstzer, V., Brunnett, G., & Pietschmann, D. (2014, October). Exploring Stereoscopic Multi-User Interaction with Invidiual Views. Full Paper presented at Cyberworlds 2014 International Conference, October 6-8th, Santander, Spain.
  • Müller, N. & Pietschmann, D. (2014, September). Who is the Foe: Doctor Who and the NSA-GCHQ Parallels. Short Paper presented at The politics and law of Doctor Who, London, United Kingdom.
  • Pietschmann, D. (2014, June). Matching Levels of Task Difficulty for Different Modes of Presentation in a VR Table Tennis Simulation by Using Assistance Functions and Regression Analysis. Full Paper presented at HCI International 2014, June 27, Heraklion, Greece.
  • Pietschmann, D. (2014, June). Das Holodeck: Wie weit sind wir? Paper being presented at SciFi meets Science Conference, June 3, Chemnitz, Germany.
  • Pietschmann, D. & Liebold, B. (2014, May). Effects of stereoscopic presentation and natural user interfaces on game performance and user experience. Short Paper presented at the ICA pre-conference Beyond the Pixels: A Look at Digital Games, May 22, Seattle, United States.
  • Pietschmann, D., Valtin, G., Liebold, B., & Ohler, P. (2013, September). Social Interaction in Massively Multiplayer Online Games: An Evolutionary Perspective. Presented at 8th Conference of the Media Psychology Division of the German Psychological Society, University of Würzburg, September 5th 2013, Würzburg, Germany.
  • Nebel, S., Pietschmann, D., Liebold, B., Valtin, G., & Ohler, P. (2013, September). Effects of Video Game GUIs on the Construction of Rich Spatial Situation Models and Spatial Presence. Presented at 8th Conference of the Media Psychology Division of the German Psychological Society, University of Würzburg, September 5th 2013, Würzburg, Germany.
  • Müller, N.H., Liebold, B., Pietschmann, D., Rosenthal, P. & Ohler, P. (2013, September). Gaze Path Analysis of Differences in Task Related Perception of Data Visualization. Presented at 8th Conference of the Media Psychology Division of the German Psychological Society, University of Würzburg, September 5th 2013, Würzburg, Germany.
  • Pietschmann, D. (2013, July). Spatial Mapping of Input and Output Spaces in Video Games. Presented at Games, Cognition, and Emotion., Hamburg University, July 05-06 2013, Hamburg, Germany.
  • Pietschmann, D. (2013, May). Limitations of Transmedia Storytelling for Children. A cognitive developmental analysis of narrative concepts for children. Presented at Preconference on Transmedia Storytelling. 63rd ICA Annual Conference., London Hilton Metropole, June 17, London, United Kingdom.
  • Pietschmann, D., Liebold, B. & Ohler, P. (2013). Spatial mapping of mental interaction models and stereoscopic representation: A prototype of a multi-user-interaction VR. Poster presented at VAR2 Conference, Fraunhofer IWP, January 31st 2013, Chemnitz, Germany
  • Pietschmann, D., Valtin, G. & Ohler, P. (2011). Induced prosocial behavior in online role-playing games: The role of avatar attractiveness. Presented at 7th Conference of the Media Psychology Division of the DGPs, Jacobs University Bremen, August 10th 2011, Bremen, Germany.
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2011). When situation models fail: The cognitive and emotional processing of "mystery" in TV series and films. Presented at Story.NET conference, Jacobs University Bremen, August 11th 2011, Bremen, Germany.
  • Valtin, G. & Pietschmann, D. (2011). Methodology of Measuring Social Immersion in Online Role-Playing Games. Exemplary Experimental Research on Social Interactions in Virtual Worlds. Presented at multi.player - International Conference on the Social Aspects of Digital Gaming, University of Hohenheim, July 23rd 2011, Hohenheim, Germany,
  • Pietschmann, D. & Valtin, G. (2009). The effect of authentic input devices on computer game immersion. Presented at Game Cultures Conference. March 21st 2009, Magdeburg, Germany.
  • Pietschmann, D. (2009) Emotioneering: Game Design und Emotionen. Presented at 4. Studentische Medientage Chemnitz, March 28th 2008. Chemnitz, Germany.
  • Pietschmann, D., Valtin, G. & Ohler, P. (2007). Social Presence in Virtual Worlds - Einsatz bei der Entwicklung von Computerspielen. Presented at Making Games Conference, July 26th 2007, Munich, Germany.
  • Pietschmann, D. (2007) Social Presence in virtual Environments. Von der Spielwirklichkeit zur Alltagsrealität. Presented at 2. Studentische Medientage Chemnitz, March 31st 2007, Chemnitz, Germany.
  • Pietschmann, D. (2016). Book review on K. Sach-Hombach & J.-N. Thon (2015). Game Studies. Medien und Kommunikationswissenschaft 64(2016), DOI: 10.5771/1615-634X-2016-1.
  • Pietschmann, D. (2014). Spatial Mapping of Input, Content and Output Spaces in VE and Effects on Spatial Presence Experiences. In A. Jentzsch, T. Pape & Pasewaldt (Eds.), Proceedings of the 8th Joint Workshop of the German Research Training Groups in Computer Science (p. 204). Berlin: Pro Business.
  • Mohseni, M. R., Elson, M., Pietschmann, D., & Liebold, B. (2014). Modding for Digital Games Research. Retrieved from http://www6-medkom.hrz.medkom.tu-chemnitz.de/modding
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Der normative Wert digitaler Medien. In: TV Diskurs, Vol 2/2013
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Digitale Demenz: Eine wissenschaftliche Verortung der neuen Monografie von Manfred Spitzer. In: TV Diskurs, Vol 1/2013
  • Ohler, P., Pietschmann, D., & Valtin, G. (2007). Soziales Verhalten in virtuellen Welten. In: GameStar/dev (2/2007). (S.62-67).