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java.lang.Objectorg.opensourcephysics.sip.ch03.Projectile
public class Projectile
Projectile models the dynamics of a projectile and forms a template for other simulations.
Constructor Summary | |
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Projectile()
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Method Summary | |
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void |
draw(DrawingPanel drawingPanel,
java.awt.Graphics g)
Draws the projectile. |
void |
getRate(double[] state,
double[] rate)
Gets the rate. |
double[] |
getState()
Gets the state. |
void |
setState(double x,
double vx,
double y,
double vy)
Sets the state. |
void |
setStepSize(double dt)
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void |
step()
Steps (advances) the time. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Projectile()
Method Detail |
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public void setStepSize(double dt)
public void step()
dt
- the time step.public void setState(double x, double vx, double y, double vy)
x
- vx
- y
- vy
- public double[] getState()
getState
in interface ODE
public void getRate(double[] state, double[] rate)
getRate
in interface ODE
state
- double[] the staterate
- double[] the computed ratepublic void draw(DrawingPanel drawingPanel, java.awt.Graphics g)
draw
in interface Drawable
drawingPanel
- g
-
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