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Title: ElementEllipsoid
Description: A 3D Ellipsoid.
Nested Class Summary | |
static class |
ElementEllipsoid.Loader
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Field Summary |
Fields inherited from interface org.opensourcephysics.display3d.core.Element |
TARGET_POSITION, TARGET_SIZE |
Method Summary | |
int |
getMaximumAngleU()
Gets the maximum angle for the meridians |
int |
getMaximumAngleV()
Gets the maximum angle for the parallels |
int |
getMinimumAngleU()
Gets the minimum angle for the meridians |
int |
getMinimumAngleV()
Gets the minimum angle for the parallels |
boolean |
isClosedBottom()
Whether the ellipsoid is closed at its bottom. |
boolean |
isClosedLeft()
Whether the ellipsoid is closed at its left side. |
boolean |
isClosedRight()
Whether the ellipsoid is closed at its right side. |
boolean |
isClosedTop()
Whether the ellipsoid is closed at its top. |
void |
setClosedBottom(boolean close)
Whether an incomplete ellipsoid should be closed at its bottom. |
void |
setClosedLeft(boolean close)
Whether an incomplete ellipsoid should be closed at its left side. |
void |
setClosedRight(boolean close)
Whether an incomplete ellipsoid should be closed at its right side. |
void |
setClosedTop(boolean close)
Whether an incomplete ellipsoid should be closed at its top. |
void |
setMaximumAngleU(int angle)
Sets the maximum angle for the meridians. |
void |
setMaximumAngleV(int angle)
Sets the maximum angle for the parallels Default is 90. |
void |
setMinimumAngleU(int angle)
Sets the minimum angle for the meridians. |
void |
setMinimumAngleV(int angle)
Sets the minimum angle for the parallels Default is -90. |
Methods inherited from interface org.opensourcephysics.display3d.core.Element |
getName, getSizeX, getSizeY, getSizeZ, getStyle, getTransformation, getX, getY, getZ, isVisible, loadUnmutableObjects, setName, setSizeX, setSizeXYZ, setSizeXYZ, setSizeY, setSizeZ, setTransformation, setVisible, setX, setXYZ, setXYZ, setY, setZ, toBodyFrame, toSpaceFrame |
Methods inherited from interface org.opensourcephysics.display3d.core.interaction.InteractionSource |
addInteractionListener, getInteractionTarget, removeInteractionListener |
Method Detail |
public void setMinimumAngleU(int angle)
angle
- the minimum angle (in degrees)public int getMinimumAngleU()
public void setMaximumAngleU(int angle)
angle
- the maximum angle (in degrees)public int getMaximumAngleU()
public void setMinimumAngleV(int angle)
angle
- the minimum angle (in degrees)public int getMinimumAngleV()
public void setMaximumAngleV(int angle)
angle
- the maximum angle (in degrees)public int getMaximumAngleV()
public void setClosedBottom(boolean close)
public boolean isClosedBottom()
public void setClosedTop(boolean close)
public boolean isClosedTop()
public void setClosedLeft(boolean close)
public boolean isClosedLeft()
public void setClosedRight(boolean close)
public boolean isClosedRight()
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