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Objektpersistenz und ERZEUGER-Pattern


 
// File: GeoObj.h

#ifndef GeoObj_h
#define GeoObj_h 1

#include <iostream.h>
#include <String.h>

class AbstractFactory;

class GeoObj 
{
private:
  AbstractFactory* pFactory;
// ...

public:
  GeoObj(AbstractFactory* _pFactory = NULL)
  : pFactory(_pFactory){}
  virtual ~GeoObj(){};
// ...
  AbstractFactory* SetFactory(AbstractFactory*);
  AbstractFactory* GetFactory();
};

inline AbstractFactory* GeoObj::SetFactory(AbstractFactory* _pFactory)
{
  AbstractFactory* pOld = pFactory;
  pFactory = _pFactory;
  return pOld;
}

inline AbstractFactory* GeoObj::GetFactory()
{
  return pFactory;
}

#endif


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