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Medienpsychologie
Professur Medienpsychologie
Sprechzeiten nach Vereinbarung per E-Mail
  • kognitive Verarbeitung medialer Stimuli
  • Presence
  • Natural User Interfaces
  • Digital Game Studies
  • Media Effects
  • Methoden
  • ICA – International Communication Association (Divisions: Communication and Technology, Game Studies)
  • ECREA – European Communication Research and Education Association (Sections: Audience and Reception Studies, Television Studies, Interpersonal Communication and Social Interaction, Digital Games Research)
  • DGPS – Deutsche Gesellschaft für Psychologie (German Society for Psychology) (Section: Media Psychology)
  • ISPR – International Society for Presence Research
  • Best Paper Award, 7th International Conference on Virtual, Augmented and Mixed Reality 2015 [Link]
  • Journal of Media Psychology (Hogrefe)
  • Media Psychology (Taylor & Francis)
  • Simulation and Gaming (SAGE)
  • Konferenzen (ICA, DGPs: Media Psychology)
 
  • Pietschmann, D., Valtin, G. & Liebold, B. (accepted). What is still social about MMos? Casualization and its consequences for social interactions. In Kowert, R. & Quandt, T. (Eds.). New Perspectives on the Social Aspects of Digital Gaming: Multiplayer 2. London: Routledge
  • Breuer, J., Elson, M., Pietschmann, D., & Liebold, B. (accepted). Spectator Mode: Forschungsethische Fragen bei der Beobachtung von Computerspielern. In Vogelgesang, J., Matthes, J., Schieb, C. & Quandt, T. (Eds.). Beobachtungsverfahren in der Kommunikationswissenschaft. Köln: Halem Verlag.
  • Mohseni, M. R., Liebold, B., & Pietschmann, D. (2015). Extensive modding for game research. In P. Lankoski (Ed.), Game research methods. Pittsburgh, PA: etc Press.
  • Valtin, G. & Pietschmann, D., Liebold, B., Ohler, P. (2014). Methodology of measuring social immersion in online role-playing games. Exemplary experimental research on social interactions in virtual worlds. In T. Quandt & S. Kröger (eds.), Multiplayer: Social aspects of digital gaming (pp. 49–57). New York: Routledge.
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015). Do we differ in our dispositional tendency to perceive virtual agents as animate beings? In M. Kurosu (Ed). Lecture Notes in Computer Science: Vol. 9171. Human-computer interaction: Users and contexts (pp. 452-462). doi: 10.1007/978-3-319-21006-3_43
  • Koban, K., Liebold, B., & Ohler, P. (2015). Good newbie or poor newbie? Determinants of video game skill acquisition at an early stage In P. Zaphiris & A. Ioannou (Eds.), Lecture Notes in Computer Science: Vol. 9192. Learning and Collaboration Technologies (pp. 608-619). doi: 10.1007/978-3-319-20609-7_57
  • Pietschmann, D., Liebold, B., Ohler, P., & Valtin, G. (2015). Development and evaluation of an easy-to-use stereoscopic ability test to assess the individual ability to process stereoscopic media. In R. Shumaker & S. Lackey (Eds.), Lecture Notes in Computer Science: Vol. 9179. Virtual, Augmented and Mixed Reality (pp. 379-387). doi: 10.1007/978-3-319-21067-4_39
  • Liebold, B., & Ohler, P. (2013). Multimodal emotion expressions of virtual agents. Mimic and vocal emotion expressions and their effects on emotion recognition. In T. Pun, C. Pelachaud & N. Sebe (Eds.), 2013 Humaine Association conference on Affective Computing and Intelligent Interaction, ACII 2013 (pp. 405-410). Los Alamitos, CA: IEEE.
  • Bischof, A. & Liebold, B. (2013). Methodological Approaches to HMI. In S. Boll, S. Maaß, & R. Malaka (Eds.), Mensch & Computer 2013 – Workshopband (pp. 269-270). München: Oldenbourg.
  • Müller, N.H., Liebold, B., Pietschmann, D., Ohler, P., & Rosenthal, P. (2013). Gaze into Hierarchy: A Practice-oriented Eye Tracking Study. In: Rosenthal, P., Laramee, R.S., Kirby, M., & Kindlmann, G.L. (Eds). EuroVis Workshop on Reproductivity, Verification, and Validation in Visualization. doi:10.2312/PE.EuroRVVV.EuroRVVV13.009-010
  • Bischof, A., Obländer, V., Heidt, M., Kanellopoulos, K., Küszter, V., Liebold, B., Martin, K.-U., Pietschmann, D., Storz, M., Tallig, A., Teichmann, M. & Wuttke, M. (2013). Interdisziplinäre Impulse für den Begriff Interaktion (Interdisciplinary approaches to the concept of interaction). In H.-C. Hobohm (Ed.), Informationswissenschaft zwischen virtueller Infrastruktur und materiellen Lebenswelten. Tagungsband des 13. Internationalen Symposiums für Informationswissenschaft (ISI 2013), Potsdam, 19.-22.03.2013 (pp. 448-453). Glücksstadt: Hülsbusch.
  • Liebold, B.., Pietschmann, D., & Ohler, P. (2011). When situation models fail: The cognitive and emotional processing of “mystery” in TV series and films [abstract]. In Odag, Ö., Schreier, M., & Thies-Brander, Y. (Eds.), Proceedings of the 7th conference of the Media Psychology Division of the German Psychological Society (pp. 83-84). Lengerich: Pabst Science Publishers.
  • presentations from listed proceedings not included
  • Stein, J.-P., Liebold, B., Ohler, P. (2017, May). Between threat and control. Linking situational control and human distinctiveness concerns to virtual agent uncanniness. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Esmaeili-Bijarsari, S., Kueszter, V., Liebold, B., Pietschmann, D., Stahr, C., Linke, A.-S., Brunnett, G. (2017, May). Through the eye of the beholder: Effects of perspective switches in VR on cybersickness and performance. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Liebold, B. & Pietschmann, D. (2017, May). The aggression lottery? Psychometric properties of common aggression measures from four studies. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Holl, E., Huber, K., Liebold, B., Pietschmann, D., & Wolfrum, K. (2017, May). A modified secondary task reaction time paradigm for research on breaks in presence. Paper presented at ICA Annual Conference 2017, May 25-29, San Diego, USA.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2016, June). Breaks in presence and psychophysiology: assessing a broad range of measures in an ecologically valid setting. Paper presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.
  • Liebold, B., Pietschmann, D., Zurbrügg, E., Schüssel, V., & Koban, K. (2016, June). Did the Joker play aggressive video games? A two-wave cross-lagged panel analysis of the relation between aggressive video game play, trait aggressiveness, and psychopathy. Paper presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.
  • Liebold, B., Bowman, N.D., & Pietschmann, D. (2016, June). The influence of novelty and learning effects on the link between NUIs and game enjoyment. Paper presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.
  • Pietschmann, D. & Liebold, B. (2016, June). Is this the killer app? Virtual reality headsets, NUIs, and violent video games. Paper being presented at ICA Annual Conference 2016, June 09-13, Fukuoka, Japan.
  • Pietschmann, D., Liebold, B., Koban, K. (2016, June). The presence of repeated exposure: longitudinal effects on presence during a nine-week video game training study. Paper presented at the ICA pre conference of the International Society for Presence Research (ISPR), June 08, Kyoto, Japan.
  • Liebold, B., Koban, K., & Ohler, P. (2015, May). How to become a race driver at home. The effects of authentic input devices and simulation accuracy on motor skill learning and real world transfer. Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Pietschmann, D., & Ohler, P. (2015, May). Another note on presence terminology: A general model of experiencing virtual environments. Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B., Brill, M., Pietschmann, D., Schwab, F., & Ohler, P. (2015, May). Towards a new research paradigm for presence: A pilot study of deriving the state of presence from a wide range of continuous data. Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Pietschmann, D., Brill, M., & Liebold, B. (2015, May). One theory fits all media? Re-examining the factor structure of the two-step spatial presence model using CFA and SEM. Paper presented at ICA Annual Conference 2015, May 21-25, San Juan, Puerto Rico.
  • Liebold, B.., Koban, K., & Pietschmann, D. (2014, November). Are gamers good race car drivers? Transfer of prior experience to game-based learning scenarios. Paper presented at the ECREA Preconference Games and Society, November 11, Lisbon, Portugal.
  • Valtin, G., Liebold, B., & Pietschmann, D. (2014, August). What is still social about MMORPGs? The issue of casualization and its consequences for social interactions. Paper presented at the Multi.player 2 Conference, August 14-15, Münster, Germany.
  • Valtin, G., Weimeister, S., & Liebold, B. (2014, August). Beautiful is good: Evidence of the halo effect in attractiveness evaluations of avatars. Paper presented at the Multi.player 2 Conference, Münster, Germany.
  • Liebold, B. (2014, Juni). Auf dem Weg zur Positronen-Matrix. Ist Datas Emotions-Chip Wissenschaft des 24. Jahrhunderts (On our way to the positronic matrix. Is Data’s emotion chip 24th century science)? Paper presented at SciFi meets Science Conference, Chemnitz, Germany.
  • Pietschmann, D. & Liebold, B. (2014, May). Effects of stereoscopic presentation and natural user interfaces on game performance and user experience. Paper presented at the ICA pre-conference Beyond the Pixels: A Look at Digital Games, Seattle, WA.
  • Valtin, G., Liebold, B., Pietschmann, D., & Ohler, P. (2013, September). Social interaction in massively multiplayer online games: An evolutionary perspective. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Pietschmann, D., Liebold, B., Valtin, G., Nebel, S.,& Ohler, P. (2013, September). Effects of video game GUIs on the construction of rich spatial situation models and spatial presence. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Belentschikow, V., Liebold, B., Valtin, G., & Ohler, P. (2013, September). No evidence for persuasion effects of emotional advertisement on attitudes towards social groups – the case of ageism. Paper presented at 8th Conferences of the Media Psychology Division of the DGPs, Würzburg, Germany.
  • Liebold, B. (2013, July). States of mind are not merely cognitive phenomena: The link between emotion and focused attention allocation during gameplay. Paper presented at Games, Cognition, and Emotion, Hamburg, Germany.
  • Pietschmann, D., Liebold, B. & Ohler, P. (2013, January). Spatial mapping of mental interaction models and stereoscopic representation: A prototype of a multi-user-interaction VR. Paper presented at VAR2 Conference, Chemnitz, Germany.
  • Liebold, B. (2016). Erfolgreich scheitern. Warum Computerspiele wichtig für die politisch-moralische Bildung sein können. Retrieved from http://www.ipg-journal.de/
  • Mohseni, M. R., Elson, M., Pietschmann, D., & Liebold, B. (2015). Modding for digital games research [website]. Retrieved from http://www6-medkom.hrz.medkom.tu-chemnitz.de/modding
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Der normative Wert digitaler Medien (The normative value of digital media). TV Diskurs, 17(2).
  • Ohler, P., Liebold, B., Pietschmann, D., Valtin, G. & Nieding, G. (2013). Digitale Demenz: Eine wissenschaftliche Verortung der neuen Monografie von Manfred Spitzer (Digital dementia: A scientific approach to Manfred Spitzer’s new monography). TV Diskurs, 17(1), 72-76.