Portrait: Guido Brunnett

Research Area: Virtual & Augmented Humans

Profile and Research

As the holder of the Chair of Computer Graphics and Visualization, I work in the field of virtual and augmented reality, which aims to present computer-generated models in such a way that they are indistinguishable from real objects to the human eye. This task encompasses not only visual representation but also the perception of objects through other human senses (particularly hearing and touch) as well as the simulation of dynamic object properties—that is, the representation of objects in motion and their interaction with other objects. Since 2010, my work has focused on the creation and simulation of digital human models (virtual humans) and their use in applications such as sports simulations, factory simulations, human-robot interaction, and psychological studies utilizing virtual and augmented human models. In the “Virtual and Augmented Humans” research area at the MeTech Institute, the use of digital human models is investigated to achieve optimal coordination between humans and technology.

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